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Modeling Sci-Fi Weapons for Games in 3ds Max
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Released Jan 28, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
00:57
Creating silhouettes
2

Creating silhouettes

 
15:06
Finalizing the silhouette
3

Finalizing the silhouette

 
17:14
Blocking the upper rail
4

Blocking the upper rail

 
14:35
Blocking the bottom rail
5

Blocking the bottom rail

 
09:18
Blocking the upper rail accessory
6

Blocking the upper rail accessory

 
11:48
Blocking the rail straps
7

Blocking the rail straps

 
11:55
Blocking the receiver and hand guard
8

Blocking the receiver and hand guard

 
12:58
Blocking the pistol grip and the rifle butt
9

Blocking the pistol grip and the rifle butt

 
11:46
Blocking the stabilizers for the rifle butt
10

Blocking the stabilizers for the rifle butt

 
11:42
Finalizing the block out model
11

Finalizing the block out model

 
17:51
Creating details using a paint over
12

Creating details using a paint over

 
13:03
Modeling the high poly version of the upper rail
13

Modeling the high poly version of the upper rail

 
18:17
Modeling the high poly version of the lower rail
14

Modeling the high poly version of the lower rail

 
11:50
Modeling the high poly version of the inner rails
15

Modeling the high poly version of the inner rails

 
17:24
Modeling the high poly version of the rail straps
16

Modeling the high poly version of the rail straps

 
09:50
Modeling the high poly version of the rail accessory
17

Modeling the high poly version of the rail accessory

 
11:33
Modeling the high poly version of the receiver
18

Modeling the high poly version of the receiver

 
11:52
Modeling the high poly version of the pistol grip
19

Modeling the high poly version of the pistol grip

 
11:11
Modeling the high poly version of the hand guard
20

Modeling the high poly version of the hand guard

 
07:06
Modeling the high poly version of the rifle butt
21

Modeling the high poly version of the rifle butt

 
16:18
Modeling the high poly version of the accessory pieces
22

Modeling the high poly version of the accessory pieces

 
08:05
Adding depth to the high poly model
23

Adding depth to the high poly model

 
14:08
Building the scope
24

Building the scope

 
16:57
Modeling the high poly hardware
25

Modeling the high poly hardware

 
12:39
Finishing the hardware
26

Finishing the hardware

 
14:34
Placing the hardware
27

Placing the hardware

 
14:14
Modeling integrated hardware
28

Modeling integrated hardware

 
15:10
Finalizing the high poly model
29

Finalizing the high poly model

 
12:33
Modeling the low poly model
30

Modeling the low poly model

 
15:16
Retopologizing the outer rails
31

Retopologizing the outer rails

 
16:16
Modeling the low poly inner rails
32

Modeling the low poly inner rails

 
12:55
Modeling the low poly accessory
33

Modeling the low poly accessory

 
14:32
Modeling the low poly straps
34

Modeling the low poly straps

 
14:09
Modeling the low poly receiver
35

Modeling the low poly receiver

 
15:04
Modeling the low poly grip
36

Modeling the low poly grip

 
07:14
Modeling the low poly rifle butt
37

Modeling the low poly rifle butt

 
12:13
Modeling the low poly scope rail and scope
38

Modeling the low poly scope rail and scope

 
17:21
Unwrapping the upper rail
39

Unwrapping the upper rail

 
13:25
Unwrapping the lower rail
40

Unwrapping the lower rail

 
10:45
Unwrapping the inner rails
41

Unwrapping the inner rails

 
15:16
Unwrapping the straps
42

Unwrapping the straps

 
08:00
Unwrapping the scope mounts
43

Unwrapping the scope mounts

 
06:00
Unwrapping the scope rail
44

Unwrapping the scope rail

 
15:24
Unwrapping the scope
45

Unwrapping the scope

 
17:20
Unwrapping the receiver
46

Unwrapping the receiver

 
12:40
Combining the UV's
47

Combining the UV's

 
13:35
Baking the normal map
48

Baking the normal map

 
17:50
Combining the normal maps
49

Combining the normal maps

 
08:57