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Compositing a Lunar Environment in After Effects and Maya
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Released Jan 1, 2013
James Whiffin

Guest Tutor

James Whiffin
In this tutorial we'll be covering the entire pipeline of compositing live action footage into a lunar environment.

Keying and compositing will be done inside of Adobe After Effects, matchmoving in PFTrack 2011 with the recent node based workflow, texturing in Photoshop, and all 3D processes done in Autodesk Maya using mental ray. By the end of this training, you'll have the knowledge to take live action, green screen footage and composite it into a realistic 3D environment with a re-animated matchmoved camera.
Introduction and project overview
1

Introduction and project overview

 
00:43
Keying in After Effects
2

Keying in After Effects

 
12:25
Matchmoving in PFTrack 2011
3

Matchmoving in PFTrack 2011

 
10:43
Setting up the Maya scene
4

Setting up the Maya scene

 
08:22
Animating the footage
5

Animating the footage

 
08:24
Animating the camera
6

Animating the camera

 
11:51
Creating lunar terrain
7

Creating lunar terrain

 
11:09
Refining the lunar terrain
8

Refining the lunar terrain

 
11:19
Finishing the lunar terrain
9

Finishing the lunar terrain

 
12:58
Tweaking our displacement quality
10

Tweaking our displacement quality

 
08:32
Setting up render settings and passes
11

Setting up render settings and passes

 
13:44
Compositing the render passes
12

Compositing the render passes

 
10:53
Importing the camera data
13

Importing the camera data

 
09:34
Adding stars to the scene
14

Adding stars to the scene

 
11:03
Adding a lens flare and general tweaks
15

Adding a lens flare and general tweaks

 
13:25
Adding depth of field
16

Adding depth of field

 
10:32
Adding grain
17

Adding grain

 
04:52
Overview of the second shot
18

Overview of the second shot

 
10:17
Compositing of the second shot
19

Compositing of the second shot

 
07:45