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Introduction to CINEMA 4D R14
See Details
Released Oct 9, 2012
Multiple Authors
Pluralsight
Multiple Authors
In this CINEMA 4D tutorial, we will provide you with a good understanding of how to work within CINEMA 4D. You will learn from several of the instructors here at Digital-Tutors, as we go through many of the major parts of the software, and help you become a more effective CINEMA 4D artist.

We will begin our training by exploring the user interface, and discussing a number of features and concepts that will be very important to know as we start to delve deeper into the software. From this point, we will walk step-by-step through the process of modeling and texturing our own futuristic flying vehicle using CINEMA 4D and the built-in BodyPaint texturing suite.

We will also guide you through the entire process of rigging this vehicle for movement, and then animating the takeoff and flying sequence for this project. From there, we will learn how to use the standard CINEMA 4D particle system to create realistic steam for the refueling hose of our aircraft, and we will guide you through the process of setting up the lights, shadows, and using many rendering features in CINEMA 4D to finish out this whole project.

Finally, we will finish this CINEMA 4D tutorial by taking you through MoGraph, an extremely powerful toolset in CINEMA 4D that will allow you to create highly complex, very detailed motion graphics with minimal effort.

"We highly recommend this 13 hours of training to every artists who wants to master our new release with ease" - Maxon, October 5, 2012
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:18
Moving in the 3D workspace
2

Moving in the 3D workspace

 
12:23
Viewport shading and display settings
3

Viewport shading and display settings

 
07:29
Transforming objects in CINEMA 4D
4

Transforming objects in CINEMA 4D

 
10:53
Exploring the Attribute Manager
5

Exploring the Attribute Manager

 
07:02
Exploring the Object Manager
6

Exploring the Object Manager

 
13:20
The importance of hierarchy in CINEMA 4D
7

The importance of hierarchy in CINEMA 4D

 
06:41
Collecting project assets
8

Collecting project assets

 
04:27
Using Tags in CINEMA 4D
9

Using Tags in CINEMA 4D

 
05:56
Keyboard shortcuts in CINEMA 4D
10

Keyboard shortcuts in CINEMA 4D

 
08:28
Using the Heads Up Display (HUD)
11

Using the Heads Up Display (HUD)

 
05:50
Advanced viewport display options
12

Advanced viewport display options

 
07:10
Modeling overview
13

Modeling overview

 
01:06
Building the base from a parametric primitive
14

Building the base from a parametric primitive

 
11:09
Shaping the capsule base
15

Shaping the capsule base

 
11:08
Detaching the canopy and landing gear
16

Detaching the canopy and landing gear

 
08:19
Extruding the capsule interior
17

Extruding the capsule interior

 
07:39
Modeling the cushioned seat
18

Modeling the cushioned seat

 
13:14
Using the sculpting tools
19

Using the sculpting tools

 
06:41
Building the control panel
20

Building the control panel

 
06:26
Building the antenna base
21

Building the antenna base

 
11:43
Modeling the antenna array
22

Modeling the antenna array

 
09:03
Building a vent using Cloners
23

Building a vent using Cloners

 
06:45
Modeling the thruster with splines
24

Modeling the thruster with splines

 
09:06
Projecting splines to create lights
25

Projecting splines to create lights

 
08:31
Adding detail to the canopy
26

Adding detail to the canopy

 
05:29
Creating the large wing pivots with splines
27

Creating the large wing pivots with splines

 
09:50
Combining splines to create the wing outline
28

Combining splines to create the wing outline

 
11:22
Deforming the wing geometry
29

Deforming the wing geometry

 
07:09
Smoothing out the wings
30

Smoothing out the wings

 
04:25
Creating the back fin using splines
31

Creating the back fin using splines

 
06:52
Modeling the outer rim of the fans
32

Modeling the outer rim of the fans

 
04:37
Creating the fan blades using Cloners
33

Creating the fan blades using Cloners

 
06:28
Adding detail to the front of the wings
34

Adding detail to the front of the wings

 
07:01
Building the wing struts using polygons
35

Building the wing struts using polygons

 
05:33
Detailing the main landing gear
36

Detailing the main landing gear

 
06:30
Modeling spline-based landing gear pieces
37

Modeling spline-based landing gear pieces

 
08:42
Adding pistons using primitives
38

Adding pistons using primitives

 
08:26
Cleaning up the scene
39

Cleaning up the scene

 
09:41
Importing external geometry
40

Importing external geometry

 
03:41
Materials and textures overview
41

Materials and textures overview

 
00:51
Applying simple materials
42

Applying simple materials

 
09:14
Using Selection Tags
43

Using Selection Tags

 
09:11
Working with UVs
44

Working with UVs

 
08:15
Adding procedural textures
45

Adding procedural textures

 
07:57
Using material presets
46

Using material presets

 
04:53
Adding bump maps and transparency
47

Adding bump maps and transparency

 
07:32
Projecting texture maps
48

Projecting texture maps

 
06:43
Creating textures with BodyPaint
49

Creating textures with BodyPaint

 
09:27
Rigging overview
50

Rigging overview

 
00:40
A look at the aircraft rig
51

A look at the aircraft rig

 
03:18
Cleaning up the scene
52

Cleaning up the scene

 
06:55
Creating control curves
53

Creating control curves

 
09:59
Working with Groups
54

Working with Groups

 
08:32
Modifying an object's axis
55

Modifying an object's axis

 
07:32
User Data
56

User Data

 
08:18
Xpresso
57

Xpresso

 
05:55
Setting Driven Keys in CINEMA 4D
58

Setting Driven Keys in CINEMA 4D

 
05:11
Automating animation with Xpresso
59

Automating animation with Xpresso

 
08:13
Rigging the aircraft's antenna
60

Rigging the aircraft's antenna

 
05:15
Setting up the landing gear
61

Setting up the landing gear

 
07:37
Wrapping up the landing gear's rig
62

Wrapping up the landing gear's rig

 
06:16
Working with joints
63

Working with joints

 
08:21
Understanding Inverse Kinematics
64

Understanding Inverse Kinematics

 
06:21
Binding geometry in CINEMA 4D
65

Binding geometry in CINEMA 4D

 
03:56
Finalizing the rig
66

Finalizing the rig

 
06:25
Animation overview
67

Animation overview

 
00:43
The Animation Palette
68

The Animation Palette

 
05:33
Recording and modifying keyframes on the Timeline Ruler
69

Recording and modifying keyframes on the Timeline Ruler

 
10:24
Editing animation in the F-Curve Manager
70

Editing animation in the F-Curve Manager

 
09:21
Copying and pasting animation in CINEMA 4D
71

Copying and pasting animation in CINEMA 4D

 
05:46
Viewing and editing an object's Animation Path
72

Viewing and editing an object's Animation Path

 
04:51
Animating along a path in CINEMA 4D
73

Animating along a path in CINEMA 4D

 
08:03
Working with Autokey
74

Working with Autokey

 
03:31
Previewing animations in real-time
75

Previewing animations in real-time

 
05:53
Starting on the flight sequence
76

Starting on the flight sequence

 
10:07
Polishing the aircraft's animation
77

Polishing the aircraft's animation

 
13:55
Separating the fueling line from the aircraft
78

Separating the fueling line from the aircraft

 
07:17
Making the fueling line dynamic
79

Making the fueling line dynamic

 
04:24
Working with the new Motion Camera
80

Working with the new Motion Camera

 
08:11
Finalizing the animation
81

Finalizing the animation

 
05:57
Particle dynamics overview
82

Particle dynamics overview

 
00:44
Creating particle emitters
83

Creating particle emitters

 
08:08
Working with particle attributes
84

Working with particle attributes

 
06:24
Using Particle Modifiers in CINEMA 4D
85

Using Particle Modifiers in CINEMA 4D

 
09:04
Finalizing the particle behavior
86

Finalizing the particle behavior

 
09:23
Creating volumetric particles with PyroCluster
87

Creating volumetric particles with PyroCluster

 
08:51
Controlling the appearance of PyroCluster materials
88

Controlling the appearance of PyroCluster materials

 
14:19
Lighting and rendering overview
89

Lighting and rendering overview

 
00:41
Rendering your scenes in CINEMA 4D
90

Rendering your scenes in CINEMA 4D

 
12:20
Exploring the various light types in CINEMA 4D
91

Exploring the various light types in CINEMA 4D

 
07:46
Common attributes of CINEMA 4D lights
92

Common attributes of CINEMA 4D lights

 
07:44
Rendering with shadows
93

Rendering with shadows

 
07:46
Using Compositing Tags in CINEMA 4D
94

Using Compositing Tags in CINEMA 4D

 
06:22
Image-based lighting in CINEMA 4D
95

Image-based lighting in CINEMA 4D

 
12:53
Rendering with motion blur and ambient occlusion
96

Rendering with motion blur and ambient occlusion

 
07:36
Outputting renders from CINEMA 4D
97

Outputting renders from CINEMA 4D

 
13:26
MoGraph overview
98

MoGraph overview

 
00:36
Creating MoText letters
99

Creating MoText letters

 
06:28
Creating background letters using Cloners
100

Creating background letters using Cloners

 
10:37
Setting up the camera
101

Setting up the camera

 
02:59
Using a Cloner to create a letter explosion
102

Using a Cloner to create a letter explosion

 
09:56
Creating a central element for the letter explosion
103

Creating a central element for the letter explosion

 
06:07
Creating a spline and sweep shape
104

Creating a spline and sweep shape

 
12:18
Cloning letters along the spline
105

Cloning letters along the spline

 
05:25
Animating letter reveal
106

Animating letter reveal

 
10:14
Creating the main title text
107

Creating the main title text

 
14:07
Setting up the lighting and backdrop
108

Setting up the lighting and backdrop

 
11:30
Adding materials
109

Adding materials

 
11:16