Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Transforming Robot Production Pipeline Volume 4: Robot Modeling
See Details
Released Apr 1, 2012
Multiple Authors
Pluralsight
Multiple Authors
In this course we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We'll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we'll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications. It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We won't be going through the modeling of the robot step-by-step, so if you’re a new artist, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:29
Working with reference
2

Working with reference

 
04:05
Building an armature
3

Building an armature

 
08:53
Working cooperatively
4

Working cooperatively

 
04:40
Creating a body blank in ZBrush
5

Creating a body blank in ZBrush

 
08:46
Creating custom pieces in TopoGun
6

Creating custom pieces in TopoGun

 
09:19
Detailing the panels
7

Detailing the panels

 
11:40
Creating the head shape
8

Creating the head shape

 
08:30
Creating head pieces in TopoGun
9

Creating head pieces in TopoGun

 
06:01
Completing the head in Maya
10

Completing the head in Maya

 
10:29
Modeling the Legs
11

Modeling the Legs

 
14:45
Modeling the arms in 3ds Max
12

Modeling the arms in 3ds Max

 
25:07
Assembling the robot
13

Assembling the robot

 
16:18
Creating a UV layout
14

Creating a UV layout

 
11:59
Creating a proxy and preparing for texture
15

Creating a proxy and preparing for texture

 
11:17