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Mastering Displacement Maps in Maya
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Released Mar 1, 2012
Kyle Green

Pluralsight

Kyle Green
In Maya tutorial, we will learn how to take full advantage of the displacement rendering features of Maya, allowing us to render highly-detailed surfaces with little effort. Displacement maps are especially practical for users of ZBrush or Mudbox, who want to render their highly detailed creations in Maya with the utmost speed and efficiency. We will begin this tutorial by learning the basic steps of connecting your displacement maps and controlling the strength of your rendered displacement effects. From there, we will learn about Approximations, and the critically-important role they play in controlling the speed and quality of our rendered displacement effects. Along the way, we will help you identify and work through a number of common displacement-related issues that you may encounter when working on your own projects.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:03
Feature Displacement settings in Maya
2

Feature Displacement settings in Maya

 
08:14
Controlling displacement height in Maya
3

Controlling displacement height in Maya

 
06:48
Understanding Approximations in Maya
4

Understanding Approximations in Maya

 
08:59
Displacement Approximation settings in Maya
5

Displacement Approximation settings in Maya

 
14:46
Rendering displacements on low-resolution geometry
6

Rendering displacements on low-resolution geometry

 
09:39
Avoiding common displacement map issues
7

Avoiding common displacement map issues

 
10:06
Rendering with 16-bit displacement maps
8

Rendering with 16-bit displacement maps

 
05:52
Rendering vector displacement maps in Maya
9

Rendering vector displacement maps in Maya

 
06:45