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Getting Started with TopoGun
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Released Feb 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We'll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. We'll talk about the tools you'll be using in TopoGun to create and modify topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox.
Introduction and project overview
1

Introduction and project overview

 
01:24
Why do we need new topology?
2

Why do we need new topology?

 
08:13
Interface overview
3

Interface overview

 
05:42
Customizing the interface
4

Customizing the interface

 
04:11
Working with files
5

Working with files

 
07:00
Using the SimpleCreate tool
6

Using the SimpleCreate tool

 
08:08
Using the SimpleEdit tool
7

Using the SimpleEdit tool

 
07:43
Using the Draw tool
8

Using the Draw tool

 
08:26
Using the Bridge tool
9

Using the Bridge tool

 
06:13
Modifying geometry
10

Modifying geometry

 
07:38
Viewing and selecting
11

Viewing and selecting

 
06:59
Working with symmetry
12

Working with symmetry

 
07:26
Generating maps
13

Generating maps

 
10:04
Using a subdivision workflow
14

Using a subdivision workflow

 
07:49
Creating secondary geometry
15

Creating secondary geometry

 
04:17