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Character Modeling Workflows in ZBrush and 3D-Coat
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Released Jan 2, 2012
Bojana Nedeljkovic

Guest Tutor

Bojana Nedeljkovic
This tutorial covers tips and techniques that allow for quickly blocking in forms. Throughout the tutorial we will learn methods that allow us to focus on the expression and emotion of the character and the personality it conveys, instead of having to worry about the topology while modeling using ZBrush and 3D Coat. We will look at how we can take advantage of 3D Coat's excellent retopology tools, including automatic retopology. Other modeling techniques we'll learn are Shadowbox, DynaMesh, insert brushes, extractions, alpha to 3D and ZSketch.
Introduction and project overview
1

Introduction and project overview

 
01:53
Using Mannequins and choosing a pose
2

Using Mannequins and choosing a pose

 
07:19
Turning the Mannequin into a continuous mesh for sculpting
3

Turning the Mannequin into a continuous mesh for sculpting

 
08:53
Using DynaMesh
4

Using DynaMesh

 
10:57
Overview of 3D Coat
5

Overview of 3D Coat

 
17:00
Automatic retopology with 3D Coat
6

Automatic retopology with 3D Coat

 
12:35
Adding accessories with extractions
7

Adding accessories with extractions

 
20:30
Adding eyelashes with curve tubes
8

Adding eyelashes with curve tubes

 
10:10
Creating earrings by converting an alpha to 3D
9

Creating earrings by converting an alpha to 3D

 
11:25
Using voxels in 3D Coat to add hair
10

Using voxels in 3D Coat to add hair

 
13:11
Adding clothing in ZBrush
11

Adding clothing in ZBrush

 
13:38
Creating shoes with ShadowBox and ZSketch
12

Creating shoes with ShadowBox and ZSketch

 
12:09
Adding some finishing touches to our model
13

Adding some finishing touches to our model

 
07:02