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Photorealistic Shading and Rendering in Maya and modo
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Released Nov 1, 2011
Martin Mayer

Guest Tutor

Martin Mayer
This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.
Introduction and project overview
1

Introduction and project overview

 
01:21
Overview of the tools
2

Overview of the tools

 
06:36
The importance of concept and reference
3

The importance of concept and reference

 
05:17
Evaluating the environment for the first shot
4

Evaluating the environment for the first shot

 
08:20
Modeling of the elements for the second shot
5

Modeling of the elements for the second shot

 
07:55
Detailing the bug
6

Detailing the bug

 
05:56
Shading and texturing the environment for the first shot
7

Shading and texturing the environment for the first shot

 
19:06
Shading and texturing the environment for the second shot
8

Shading and texturing the environment for the second shot

 
10:28
Beginning the shading and texturing of the bug
9

Beginning the shading and texturing of the bug

 
10:09
Continuing the shading and texturing of the bug
10

Continuing the shading and texturing of the bug

 
10:13
Finishing the shading and texturing of the bug
11

Finishing the shading and texturing of the bug

 
06:23
Starting to look at the rig for the bug
12

Starting to look at the rig for the bug

 
11:23
Looking at the expressions that drive connections
13

Looking at the expressions that drive connections

 
09:13
Using expressions to procedurally animate the bug
14

Using expressions to procedurally animate the bug

 
15:15
Exporting the animation
15

Exporting the animation

 
08:42
Rendering out the passes
16

Rendering out the passes

 
09:16
Beginning the compositing of the first shot
17

Beginning the compositing of the first shot

 
13:00
Finishing the compositing of the first shot
18

Finishing the compositing of the first shot

 
14:01
Compositing the second shot
19

Compositing the second shot

 
08:19