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Beginner's Guide to Maya
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Released Mar 1, 2011
Kyle Green

Pluralsight

Kyle Green
In this series of free Maya tutorials we will be teaching you the essential workflows, terms and techniques to help you get started with Maya.

We will start off by learning how to navigate through the Maya interface, and moving the Maya virtual cameras. We will then explore many critical aspects of Maya, such as creating and manipulating primitive objects, understanding the various components of Maya geometry, animating objects in Maya, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will help you get a solid foundational understanding of Maya and it's capabilities.

Learn more about Understanding a 3D Production Pipeline in a free article.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:19
Navigating the Maya interface
2

Navigating the Maya interface

 
04:07
Setting up your Maya project
3

Setting up your Maya project

 
05:07
Selecting and deselecting objects
4

Selecting and deselecting objects

 
04:14
Working with Maya primitives
5

Working with Maya primitives

 
04:40
Transforming objects in Maya
6

Transforming objects in Maya

 
04:43
Understanding object components
7

Understanding object components

 
09:26
Working with tool options
8

Working with tool options

 
04:02
Extruding polygons in Maya
9

Extruding polygons in Maya

 
07:06
Animating objects in Maya
10

Animating objects in Maya

 
08:47
Working with lights in Maya
11

Working with lights in Maya

 
05:17
Adding shadows to lights
12

Adding shadows to lights

 
02:36
Working with materials in Maya
13

Working with materials in Maya

 
04:42
Assigning textures to Maya geometry
14

Assigning textures to Maya geometry

 
05:02
Rendering a sequence from Maya
15

Rendering a sequence from Maya

 
09:02