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Beginner's Guide to Modeling in 3ds Max
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Released Apr 4, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this free 3ds max tutorial we will learn the basics of 3d models in 3ds Max.

Introducing the Beginner Guide to Modeling in 3ds Max, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. This tutorial is an introductory look into modeling that will enable you to learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in 3ds Max.

After that, you will learn about some of the 3ds Max tools that can be used to build models. And to wrap up, we will look at how geometry can be assembled into more complex models. This series of step-by-step videos were developed with artists new to 3ds Max in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide tutorials; visit our library where you will find the largest collection of free, high-quality CG training videos.

Download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:03
What is a 3d model?
2

What is a 3d model?

 
08:58
Working with models
3

Working with models

 
08:37
Displaying models
4

Displaying models

 
08:28
Transforming models
5

Transforming models

 
08:17
Working with sub-objects
6

Working with sub-objects

 
09:03
Modeling with polygons
7

Modeling with polygons

 
14:52
Modeling with NURBS
8

Modeling with NURBS

 
06:49
Subdivision and smoothing tools
9

Subdivision and smoothing tools

 
09:11
Assembling geometry in 3ds Max
10

Assembling geometry in 3ds Max

 
09:37