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Beginner's Guide to Modeling in Maya
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Released Mar 1, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this Maya tutorial we will learn the basics of working with 3d models in Maya. We'll take an introductory look into modeling so you can learn essential terms and definitions and build a solid foundation in computer graphics.

We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in Maya. After that, you'll learn about some of the Maya tools that can be used to construct models. And to wrap up, we will look at how geometry can be assembled into more complex models. This step-by-step Maya tutorial was developed with artists new to Maya in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques.

Download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:01
What is a 3d model?
2

What is a 3d model?

 
08:34
Creating and importing 3d models
3

Creating and importing 3d models

 
09:51
Displaying 3d models
4

Displaying 3d models

 
07:13
Transforming 3d models
5

Transforming 3d models

 
08:16
Working with model components
6

Working with model components

 
12:12
Polygon modeling tools
7

Polygon modeling tools

 
10:12
NURBS modeling tools
8

NURBS modeling tools

 
07:53
Subdivision surface modeling tools
9

Subdivision surface modeling tools

 
08:55
Assembling 3d models
10

Assembling 3d models

 
10:57