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Rigging Game Characters in Maya
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Released Feb 1, 2011
Delano Athias

Pluralsight

Delano Athias
In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters. In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:59
Setting up the scene
2

Setting up the scene

 
08:22
Starting on the skeleton
3

Starting on the skeleton

 
10:25
Completing the leg chains
4

Completing the leg chains

 
16:47
Building the reverse foot bones
5

Building the reverse foot bones

 
09:30
Finishing the reverse foot rig
6

Finishing the reverse foot rig

 
02:50
Foot bank controls
7

Foot bank controls

 
13:56
Creating the foot controls
8

Creating the foot controls

 
15:53
Wrapping up the foot controls
9

Wrapping up the foot controls

 
11:31
Setting up knee controls
10

Setting up knee controls

 
04:11
Connect curves for the knees
11

Connect curves for the knees

 
07:30
Starting on the spine
12

Starting on the spine

 
08:12
Adding flexibility to the spine
13

Adding flexibility to the spine

 
10:00
Twisting the spine
14

Twisting the spine

 
09:15
Creating upper body controls
15

Creating upper body controls

 
07:59
Finalizing the spine
16

Finalizing the spine

 
15:24
Rigging the Neck and Head
17

Rigging the Neck and Head

 
10:29
Beginning the eye rig
18

Beginning the eye rig

 
04:09
Controlling the eyes
19

Controlling the eyes

 
08:47
The shoulder and arm chains
20

The shoulder and arm chains

 
08:45
Finishing the arm chain
21

Finishing the arm chain

 
07:57
Constructing the hand bones
22

Constructing the hand bones

 
09:04
Wrapping up the fingers
23

Wrapping up the fingers

 
15:16
Shoulder controls
24

Shoulder controls

 
07:23
Working on the arm controls
25

Working on the arm controls

 
12:28
Completing the arm controls
26

Completing the arm controls

 
05:03
Setting up Elbow controls
27

Setting up Elbow controls

 
05:09
Connect curves for the elbows
28

Connect curves for the elbows

 
05:04
Finger controls
29

Finger controls

 
10:07
Finalizing the finger controls
30

Finalizing the finger controls

 
06:47
A global control object
31

A global control object

 
06:31
Character Sets for the control rig
32

Character Sets for the control rig

 
07:36
Binding the biker
33

Binding the biker

 
05:48
Refining the weights of the neck and head
34

Refining the weights of the neck and head

 
05:31
Final tweaks on the neck and head deformations
35

Final tweaks on the neck and head deformations

 
11:39
Correcting the deformations of the feet
36

Correcting the deformations of the feet

 
07:31
Fine-tuning the deformations of the legs
37

Fine-tuning the deformations of the legs

 
16:16
Editing the spine's weights
38

Editing the spine's weights

 
13:36
Rigging the eyelids
39

Rigging the eyelids

 
14:36
Rigging the eyebrows
40

Rigging the eyebrows

 
16:34
Deforming the jacket belt
41

Deforming the jacket belt

 
07:19
Finishing the jacket belt rig
42

Finishing the jacket belt rig

 
03:39
Setting up the jacket buckle
43

Setting up the jacket buckle

 
11:50
Blocking in the weights of the fingers
44

Blocking in the weights of the fingers

 
11:28
Finalizing the deformations of the hands
45

Finalizing the deformations of the hands

 
12:25
Creating twist joints for the arms
46

Creating twist joints for the arms

 
10:51
Controlling the twist joints
47

Controlling the twist joints

 
14:29
Adding the twist joints as influence objects
48

Adding the twist joints as influence objects

 
10:20
Correcting the weights of the shoulders/Finishing the rig
49

Correcting the weights of the shoulders/Finishing the rig

 
18:30