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Substance Procedural Texturing in Maya
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Released Jun 1, 2011
Kyle Green

Pluralsight

Kyle Green
In this tutorial we will be exploring the Substance procedural texturing system included with Maya. With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This tutorial will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these. We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:00
Loading the Substance plugin for Maya
2

Loading the Substance plugin for Maya

 
01:19
Creating Substance textures in Maya
3

Creating Substance textures in Maya

 
07:49
Connecting and disconnecting Substance nodes
4

Connecting and disconnecting Substance nodes

 
05:19
Controlling Substance texture resolution
5

Controlling Substance texture resolution

 
06:22
Substance texture placement in Maya
6

Substance texture placement in Maya

 
05:33
Baking Substance textures in Maya
7

Baking Substance textures in Maya

 
05:24
Using the Bitmap2Material plugin
8

Using the Bitmap2Material plugin

 
05:42
Using the Maya Substance Bonus Tools
9

Using the Maya Substance Bonus Tools

 
05:59
Rendering Substance textures in mental ray
10

Rendering Substance textures in mental ray

 
06:42