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Rendering Low Resolution Environments in Maya
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Released Aug 4, 2010
Kyle Green

Pluralsight

Kyle Green
In this Maya tutorial we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya. Throughout these lessons we will learn how to use lights and shading network modifications to create the appearance of real light sources, as well as using lights to call attention to particular areas of our scene. This course will be placing emphasis on efficient rendering practices, and some guidelines that you can use in your day-to-day work to help your renders proceed as quickly as possible. We will also take some time to learn how volume primitives and 3D textures in Maya can be used to create complex volumetric effects within our scene.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:05
Placing initial light sources in the scene
2

Placing initial light sources in the scene

 
04:50
Using the Attribute Spread Sheet to control multiple lights
3

Using the Attribute Spread Sheet to control multiple lights

 
12:38
Using tone mapping and gamma correction in Maya
4

Using tone mapping and gamma correction in Maya

 
08:03
Creating a shading network to mimic light sources
5

Creating a shading network to mimic light sources

 
08:03
Creating glow maps for the cooling tubes
6

Creating glow maps for the cooling tubes

 
06:27
Adding light sources underneath the cryogenic pods
7

Adding light sources underneath the cryogenic pods

 
07:20
Building glow maps for the pod platform
8

Building glow maps for the pod platform

 
06:52
Illuminating the central pod platform
9

Illuminating the central pod platform

 
10:08
Creating light sources along the walls of our room
10

Creating light sources along the walls of our room

 
11:21
Using light linking to control illumination results
11

Using light linking to control illumination results

 
08:28
Creating glow maps for the floor
12

Creating glow maps for the floor

 
08:06
Creating bump maps for the floor
13

Creating bump maps for the floor

 
13:23
Placing secondary light sources within the room
14

Placing secondary light sources within the room

 
08:22
Using volume primitives in Maya
15

Using volume primitives in Maya

 
04:53
Rendering volumetric steam and smoke in Maya
16

Rendering volumetric steam and smoke in Maya

 
11:13
Placing final light sources throughout our room
17

Placing final light sources throughout our room

 
08:50
Boosting the rendered quality of our Maya scene
18

Boosting the rendered quality of our Maya scene

 
12:20
Adding ambient occlusion to Maya shaders
19

Adding ambient occlusion to Maya shaders

 
11:51
Making final adjustments to the scene
20

Making final adjustments to the scene

 
10:57