Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Introduction to mental ray in Maya 2009
See Details
Released Feb 4, 2009
Kyle Green

Pluralsight

Kyle Green
Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
02:01
Render Settings changes in Maya 2009
2

Render Settings changes in Maya 2009

 
02:10
Using Global Illumination
3

Using Global Illumination

 
14:17
Using Final Gather
4

Using Final Gather

 
16:05
Using Global Illumination and Final Gather together
5

Using Global Illumination and Final Gather together

 
05:51
Saving and reusing indirect lighting information
6

Saving and reusing indirect lighting information

 
12:15
Image-based lighting using mental ray IBL
7

Image-based lighting using mental ray IBL

 
12:17
Alternative workflow for image-based lighting
8

Alternative workflow for image-based lighting

 
11:52
Simulating caustic light patterns
9

Simulating caustic light patterns

 
14:56
Working with mental ray architectural materials
10

Working with mental ray architectural materials

 
15:09
Using mental ray photonic materials
11

Using mental ray photonic materials

 
08:13
Exploring displacement approximations
12

Exploring displacement approximations

 
14:08
Overview of Subsurface Scattering
13

Overview of Subsurface Scattering

 
15:32
Incorporating Physical Sun and Sky shaders
14

Incorporating Physical Sun and Sky shaders

 
06:39
Utilizing Portal Lights
15

Utilizing Portal Lights

 
09:16
Overview of Render Layers
16

Overview of Render Layers

 
11:44
Understanding Render Passes
17

Understanding Render Passes

 
11:47
Setting up pass Contribution Maps
18

Setting up pass Contribution Maps

 
07:40
Using Importons and Irradiance Particles
19

Using Importons and Irradiance Particles

 
19:11
Utilizing photographic exposure controls
20

Utilizing photographic exposure controls

 
11:48