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Automotive Modeling in 3ds Max 2009
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Released Oct 16, 2008
Justin Marshall

Pluralsight

Justin Marshall
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design.

This tutorial contains over 7.5 hours of project-driven training. Popular highlights include: Viewport Background Images; Establishing Automotive Line Flow; Creating Multiple Fitted Panels; Redrawing Topology; Adding Resolution to Tighten Edges; Adding Edge Loops with Connect Tool; Edge Loop and Ring Selections; Converting Sub-object Selections; Adding Geometry with Bridge; Cloning Geometry and Shapes; Attaching and Detaching Geometry; Building Geometry with Splines; Building Geometry with NURBS Curves; Mirroring Geometry; Symmetry Modifier; Converting Parametric Geometry; Previewing Smooth Geometry; Creating Detail with Extrude Tool; Importing Adobe Illustrator Curves; Creating and Adding Realistic Materials; Adding Bump Maps to Materials; Creating UV Layouts; Creating Geometry with Primitives; Changing Geometry Creation Parameters; Welding Vertices; Creating Splines and Patches; Edit/Delete Message Reply With Quote.



Find more great tips and a helpful guide with a resource on 10 Tips for Automotive Modeling
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Project Overview
1

Project Overview

 
00:46
Setting up Viewport Background images
2

Setting up Viewport Background images

 
03:29
Modeling the wheel arches
3

Modeling the wheel arches

 
09:48
Bridging geometry between the arches
4

Bridging geometry between the arches

 
02:57
Extruding edges up along the side
5

Extruding edges up along the side

 
05:34
Extruding out the back
6

Extruding out the back

 
04:24
Extruding out the front
7

Extruding out the front

 
09:26
Tweaking the topology on the front fascia
8

Tweaking the topology on the front fascia

 
08:04
Extruding across hood
9

Extruding across hood

 
11:53
Extruding across the back and bottom
10

Extruding across the back and bottom

 
10:18
Detaching the belly pan
11

Detaching the belly pan

 
06:48
Detaching and shaping the hood
12

Detaching and shaping the hood

 
07:59
Adding edge detail to the front fascia
13

Adding edge detail to the front fascia

 
10:20
Extruding in the front vent area
14

Extruding in the front vent area

 
10:33
Adding struts to the grill
15

Adding struts to the grill

 
09:37
Adding remaining fascia details
16

Adding remaining fascia details

 
11:28
Adding the side vent
17

Adding the side vent

 
09:29
Finishing the fascia details
18

Finishing the fascia details

 
09:36
Refining the headlight interior
19

Refining the headlight interior

 
11:17
Refining the topology of the trunk
20

Refining the topology of the trunk

 
11:28
Detaching the trunk and taillights
21

Detaching the trunk and taillights

 
09:35
Finishing the taillights
22

Finishing the taillights

 
10:45
Adding body detail to the side
23

Adding body detail to the side

 
09:43
Detaching the panels
24

Detaching the panels

 
07:51
Building the top of the cab
25

Building the top of the cab

 
07:04
Extruding down the sail panel
26

Extruding down the sail panel

 
08:00
Building the roof
27

Building the roof

 
11:20
Detaching the door frame
28

Detaching the door frame

 
04:47
Adding thickness to the panels
29

Adding thickness to the panels

 
12:59
Adding the rocker panel
30

Adding the rocker panel

 
04:02
Adding details to the back end
31

Adding details to the back end

 
09:47
Adding the exhaust pipes
32

Adding the exhaust pipes

 
05:03
Detaching the doors
33

Detaching the doors

 
04:34
Adding door handles
34

Adding door handles

 
12:09
Cloning the quarter panel
35

Cloning the quarter panel

 
03:09
Modeling the fuel cap
36

Modeling the fuel cap

 
08:13
Building the windshield
37

Building the windshield

 
07:51
Modeling the back light
38

Modeling the back light

 
06:59
Adding windows to the doors
39

Adding windows to the doors

 
05:22
Modeling covers for the quarter windows
40

Modeling covers for the quarter windows

 
10:27
Adding a scoop to the hood
41

Adding a scoop to the hood

 
11:23
Building a spoiler
42

Building a spoiler

 
12:23
Modeling the trunk emblem
43

Modeling the trunk emblem

 
04:57
Modeling the grill mesh
44

Modeling the grill mesh

 
09:32
Building head lamps
45

Building head lamps

 
11:39
Adding an emblem to the grill
46

Adding an emblem to the grill

 
05:18
Building a tire
47

Building a tire

 
04:46
Adding the wheel
48

Adding the wheel

 
05:17
Finishing the shape of the wheel
49

Finishing the shape of the wheel

 
08:29
Adding detail to the wheel
50

Adding detail to the wheel

 
11:39
Adding disc brake and caliper
51

Adding disc brake and caliper

 
08:03
Modeling the rearview mirror
52

Modeling the rearview mirror

 
08:29
Creating a UV layout for the tire
53

Creating a UV layout for the tire

 
04:15
Adding a car paint material
54

Adding a car paint material

 
07:45
Creating reflector materials
55

Creating reflector materials

 
06:18
Setting up a material for the tire
56

Setting up a material for the tire

 
04:06
Adding remaining materials
57

Adding remaining materials

 
08:02
Performing final material changes
58

Performing final material changes

 
04:32