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Creating Low Resolution Environments in Maya and Photoshop
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Released Aug 4, 2010
Justin Marshall

Pluralsight

Justin Marshall
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
00:59
Building the main geometry
2

Building the main geometry

 
06:17
Adding the recovery rooms
3

Adding the recovery rooms

 
08:49
Modeling the roof
4

Modeling the roof

 
07:41
Extracting the recovery area
5

Extracting the recovery area

 
10:12
Building the doorway and doors
6

Building the doorway and doors

 
09:15
Modeling the pod base
7

Modeling the pod base

 
09:56
Building the main pod geometry
8

Building the main pod geometry

 
10:38
Adding the pod windows
9

Adding the pod windows

 
14:15
Adding final detail to the pod
10

Adding final detail to the pod

 
17:14
Building the pod framework
11

Building the pod framework

 
13:56
Finishing the pod framework
12

Finishing the pod framework

 
16:44
Completing the pod section
13

Completing the pod section

 
16:51
Building benches and beds
14

Building benches and beds

 
06:48
Modeling final details
15

Modeling final details

 
14:32
Creating a UV layout for the floor
16

Creating a UV layout for the floor

 
15:24
Laying out UVs for the walls and windows
17

Laying out UVs for the walls and windows

 
11:12
Creating a UV layout for the recovery area
18

Creating a UV layout for the recovery area

 
07:59
Creating UVs for the roof
19

Creating UVs for the roof

 
13:23
Creating a UV layout for the pod base
20

Creating a UV layout for the pod base

 
09:13
Laying out UVs for the pod frame
21

Laying out UVs for the pod frame

 
08:59
Creating UVs for the pod
22

Creating UVs for the pod

 
08:33
Beginning the floor texture map
23

Beginning the floor texture map

 
14:49
Adding markings to the floor
24

Adding markings to the floor

 
10:15
Creating a texture for the walls
25

Creating a texture for the walls

 
15:36
Building a texture for the recovery area
26

Building a texture for the recovery area

 
11:30
Texturing the windows and adding detail to the pipes
27

Texturing the windows and adding detail to the pipes

 
08:20
Creating a texture for the roof
28

Creating a texture for the roof

 
10:27
Texturing the base of the pods
29

Texturing the base of the pods

 
10:23
Texturing the pod frame
30

Texturing the pod frame

 
07:39
Adding texture to the pod window
31

Adding texture to the pod window

 
05:15
Texturing the pod
32

Texturing the pod

 
09:12
Applying textures and adding final detail
33

Applying textures and adding final detail

 
09:27