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Creating Walk Cycles in Maya
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Released Aug 4, 2010
Delano Athias

Pluralsight

Delano Athias
In this Maya tutorial we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk.

We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.

Explore more with our free resource on Creating Great Walk Cycles
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:11
Setting up the scene
2

Setting up the scene

 
07:11
Beginning the Walk Cycle
3

Beginning the Walk Cycle

 
09:18
Finishing the Contact Positions
4

Finishing the Contact Positions

 
09:31
Adding the Down Position
5

Adding the Down Position

 
06:02
Completing the extremes of the walk
6

Completing the extremes of the walk

 
08:05
Refining the upper body and feet
7

Refining the upper body and feet

 
08:32
Balancing the character in the front view
8

Balancing the character in the front view

 
07:14
Animating the subtle rotations of the feet
9

Animating the subtle rotations of the feet

 
08:11
Animating a toe flap for fluidity
10

Animating a toe flap for fluidity

 
08:12
Adding weight to the hips
11

Adding weight to the hips

 
06:51
Animating the rotations of the upper body
12

Animating the rotations of the upper body

 
05:20
Working on the chest
13

Working on the chest

 
07:45
Animating the head
14

Animating the head

 
12:24
Correcting the motion of the upper arm
15

Correcting the motion of the upper arm

 
08:36
Wrapping up the movement of the upper arms
16

Wrapping up the movement of the upper arms

 
04:47
The Follow-through and Overlapping Action of the elbows
17

The Follow-through and Overlapping Action of the elbows

 
08:12
Adding Follow-through to the wrists
18

Adding Follow-through to the wrists

 
10:42
Finalizing the wrists
19

Finalizing the wrists

 
03:51
Refining shoulder movement
20

Refining shoulder movement

 
03:53
Finalizing the Walk Cycle
21

Finalizing the Walk Cycle

 
08:00
Translating a Walk Cycle Forward
22

Translating a Walk Cycle Forward

 
04:50
Utilizing Animation Layers to add more life to the Walk Cycle
23

Utilizing Animation Layers to add more life to the Walk Cycle

 
04:15
Smoothing the character via a Custom Attribute
24

Smoothing the character via a Custom Attribute

 
03:33