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mental ray Workflows in Maya: Final Gather
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Released May 1, 2008
Kyle Green

Pluralsight

Kyle Green
Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains over 2 hours of project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists. Popular highlights include: Final Gather Overview; Scene Management; Controlling Number of FG Points; Controlling Number of Rays Cast by FG Points; Controlling Final Gather Intensity; Altering Final Gather Falloff Rates; Final Gather Diagnostics; Map Visualizer to View FG Points in Viewport; Storing and Re-using Final Gather Point Data; Final Gather Filter Size; Adding Secondary Diffuse Bounces; FG Trace Depth with Transparent Surfaces; Final Gather Overrides on Objects; Controlling Material Interaction with Final Gather; Practical Lighting Exercises.
Partner
Partner
Overview of Final Gather in mental ray
1

Overview of Final Gather in mental ray

 
04:34
Enabling Final Gather in your renders
2

Enabling Final Gather in your renders

 
09:19
Altering an object's Irradiance values
3

Altering an object's Irradiance values

 
06:38
Understanding Final Gather Accuracy
4

Understanding Final Gather Accuracy

 
06:49
Adjusting the density and distribution of Final Gather points
5

Adjusting the density and distribution of Final Gather points

 
06:36
Altering the intensity of Final Gather light contribution
6

Altering the intensity of Final Gather light contribution

 
05:22
Saving and re-using Final Gather point data
7

Saving and re-using Final Gather point data

 
12:21
Using Min/Max radius settings to smooth Final Gather results
8

Using Min/Max radius settings to smooth Final Gather results

 
11:58
Adjusting the Final Gather Filter attributes
9

Adjusting the Final Gather Filter attributes

 
05:03
Using Falloff to control Final Gather distance
10

Using Falloff to control Final Gather distance

 
04:19
Using Final Gather Trace Depth with transparent surfaces
11

Using Final Gather Trace Depth with transparent surfaces

 
07:33
Adding secondary Final Gather diffuse bounces
12

Adding secondary Final Gather diffuse bounces

 
07:59
Enabling Final Gather effects on a per-object basis
13

Enabling Final Gather effects on a per-object basis

 
07:07
Applying Final Gather Overrides to individual objects
14

Applying Final Gather Overrides to individual objects

 
06:44
Final Gather lighting exercise - applying materials and textures
15

Final Gather lighting exercise - applying materials and textures

 
12:28
Final Gather lighting exercise - adding direct and indirect illumination
16

Final Gather lighting exercise - adding direct and indirect illumination

 
16:07