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Introduction to modo
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Released Jan 21, 2008
Justin Marshall

Pluralsight

Justin Marshall
Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch.
Exploring the basics of the interface
1

Exploring the basics of the interface

 
15:56
Navigating the interface
2

Navigating the interface

 
06:35
Using the help system
3

Using the help system

 
04:58
Working with scene files
4

Working with scene files

 
06:08
Setting scene preferences
5

Setting scene preferences

 
05:34
Organizing scene items
6

Organizing scene items

 
08:35
Getting information about your scene
7

Getting information about your scene

 
07:16
Changing view port layouts
8

Changing view port layouts

 
06:07
Customizing the interface
9

Customizing the interface

 
11:31
Using the workplane
10

Using the workplane

 
04:53
Working with tools and the tool pipe
11

Working with tools and the tool pipe

 
06:09
Geometry essentials - Working with subdivision surfaces
12

Geometry essentials - Working with subdivision surfaces

 
10:04
Changing settings for displaying geometry
13

Changing settings for displaying geometry

 
07:59
Working with selections
14

Working with selections

 
10:24
Creating primitive geometry
15

Creating primitive geometry

 
08:16
Using the pen tool and solid sketch
16

Using the pen tool and solid sketch

 
11:47
Modeling with curves
17

Modeling with curves

 
10:44
Options for transforming geometry
18

Options for transforming geometry

 
10:58
Transforming elements
19

Transforming elements

 
09:33
Using falloffs to modify tools
20

Using falloffs to modify tools

 
07:44
Using deformers
21

Using deformers

 
08:14
Options for smoothing geometry
22

Options for smoothing geometry

 
03:58
Modifying subdivision edges
23

Modifying subdivision edges

 
05:16
Slicing geometry
24

Slicing geometry

 
09:30
Using tools to add geometry
25

Using tools to add geometry

 
12:19
Combining and merging geometry
26

Combining and merging geometry

 
07:59
Removing and flipping polygons
27

Removing and flipping polygons

 
04:03
Duplicating mesh items
28

Duplicating mesh items

 
09:09
Cloning geometry
29

Cloning geometry

 
08:59
Using Arrays to create large groups
30

Using Arrays to create large groups

 
06:04
Using Mesh Paint to place geometry
31

Using Mesh Paint to place geometry

 
05:36
Essentials of UV layout
32

Essentials of UV layout

 
05:02
Using different UV projection methods
33

Using different UV projection methods

 
06:32
Using Unwrap and UV Peeler to layout UVs
34

Using Unwrap and UV Peeler to layout UVs

 
07:29
Manipulating the UV layout
35

Manipulating the UV layout

 
06:44
Essentials of sculpting
36

Essentials of sculpting

 
05:26
Using the sculpting tools
37

Using the sculpting tools

 
08:26
Combining sculpting tools with brushes
38

Combining sculpting tools with brushes

 
07:04
Using image-based sculpting
39

Using image-based sculpting

 
12:18
Texture mapping essentials
40

Texture mapping essentials

 
07:06
Changing material settings
41

Changing material settings

 
10:07
Adding layers in the Shader Tree
42

Adding layers in the Shader Tree

 
05:41
Piping layers into different texture effects
43

Piping layers into different texture effects

 
06:44
Blending layers in the Shader Tree
44

Blending layers in the Shader Tree

 
09:15
Using the Paint tools
45

Using the Paint tools

 
13:02
Combining brushes with the Paint tools
46

Combining brushes with the Paint tools

 
10:26
Using Image Ink to paint geometry
47

Using Image Ink to paint geometry

 
06:16
Animation essentials
48

Animation essentials

 
03:46
Changing animation settings
49

Changing animation settings

 
06:18
Setting key frames
50

Setting key frames

 
05:34
Editing key frames in the graph editor
51

Editing key frames in the graph editor

 
07:00
Essentials of rendering
52

Essentials of rendering

 
08:14
Changing render settings
53

Changing render settings

 
06:51
Changing environment settings
54

Changing environment settings

 
05:14
Using cameras
55

Using cameras

 
08:17
Adding and modifying lights
56

Adding and modifying lights

 
08:09
Lighting with luminous polygons
57

Lighting with luminous polygons

 
03:47
Using global illumination and HDR(high dynamic range)
58

Using global illumination and HDR(high dynamic range)

 
06:17
Adding backdrops
59

Adding backdrops

 
03:39
Adding new render outputs
60

Adding new render outputs

 
05:03
Rendering animation / turntables
61

Rendering animation / turntables

 
07:06