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Introduction to Houdini 9
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Released Jan 3, 2008
Sunder Iyer

Pluralsight

Sunder Iyer
Learn a node-based workflow to modeling, texturing, rigging, dynamics, and rendering with time-saving techniques and creative projects. Contains over 5 hours of project-based training for artists learning Houdini's node-based workflow and renown particle and dynamics tools. Perfect for new and beginning artists. Popular highlights include: Houdini Interface Overview; View Navigation; Object Transformations; Node-Based Workflow; Using the Network Editor; Building Various Networks; Using Shelf Tools; Parenting; Path Animation; Overview of Operators; Shading and Texturing; Rendering; Direct Lighting; Ambient Occlusion; Duplicating, Copying and Stamping; Particle Effects; Rigid Body Simulations; Modeling with NURBS and Polygons; Creating and Installing Digital Assets; Animating with Bones; Keyframe Animation; Animating with Expressions; Using the Channel Editor.
Partner
Partner
First Look at the Houdini Interface
1

First Look at the Houdini Interface

 
07:15
Basic Viewport Navigation
2

Basic Viewport Navigation

 
08:11
Display Modes and Options
3

Display Modes and Options

 
06:26
Basic Transformations
4

Basic Transformations

 
08:07
Parenting
5

Parenting

 
06:30
Transformation Options
6

Transformation Options

 
05:57
Power of Parameters
7

Power of Parameters

 
04:05
Basics of Animation
8

Basics of Animation

 
06:09
Completing the Mousetrap Animation
9

Completing the Mousetrap Animation

 
07:23
Primitive Types
10

Primitive Types

 
07:10
Object Level & Geometry Level
11

Object Level & Geometry Level

 
06:01
Nodes Exercise (part 1)
12

Nodes Exercise (part 1)

 
04:55
Nodes Exercise (part 2)
13

Nodes Exercise (part 2)

 
06:41
Surface Node Flags Exercise (part 1)
14

Surface Node Flags Exercise (part 1)

 
08:16
Surface Node Flags Exercise (part 2)
15

Surface Node Flags Exercise (part 2)

 
08:27
Overview of Operators
16

Overview of Operators

 
09:00
Working with Shaders
17

Working with Shaders

 
09:25
Cameras and Rendering Sequences
18

Cameras and Rendering Sequences

 
10:06
Node-Based Modeling 1 - Building the Cheese
19

Node-Based Modeling 1 - Building the Cheese

 
05:18
Node-Based Modeling 2 - Making Holes
20

Node-Based Modeling 2 - Making Holes

 
05:21
Node-Based Modeling 3 - Creating Many Holes
21

Node-Based Modeling 3 - Creating Many Holes

 
06:19
Node-Based Modeling 4 - Using Metaballs
22

Node-Based Modeling 4 - Using Metaballs

 
04:58
Node-Based Modeling 5 - Arranging Networks
23

Node-Based Modeling 5 - Arranging Networks

 
08:00
Stamping
24

Stamping

 
07:13
Rigid Body Dynamics Basics
25

Rigid Body Dynamics Basics

 
05:40
Duplicate Rigid Body Objects
26

Duplicate Rigid Body Objects

 
07:10
Polygon Box Modeling
27

Polygon Box Modeling

 
06:14
NURBS Modeling
28

NURBS Modeling

 
06:47
Finishing the Model
29

Finishing the Model

 
11:10
Unwrapping (part 1) - UVProject
30

Unwrapping (part 1) - UVProject

 
05:13
Unwrapping (part 2) - Multiple UV Projections
31

Unwrapping (part 2) - Multiple UV Projections

 
05:31
Unwrapping (part 3) - UV Unwrap and Transform
32

Unwrapping (part 3) - UV Unwrap and Transform

 
05:26
Applying the Texture.avi
33

Applying the Texture.avi

 
07:06
Animating with Expressions
34

Animating with Expressions

 
05:44
Rigging and Capturing
35

Rigging and Capturing

 
03:42
Animating with the Channel Editor
36

Animating with the Channel Editor

 
06:12
Repeating Animations
37

Repeating Animations

 
05:41
Making Objects for Particles
38

Making Objects for Particles

 
04:59
Emitting Particles
39

Emitting Particles

 
05:00
How to Emit a Fixed Number of Particles
40

How to Emit a Fixed Number of Particles

 
07:00
Particle Copying and Particle Instancing
41

Particle Copying and Particle Instancing

 
05:52
Particle Collision and Particle Interaction
42

Particle Collision and Particle Interaction

 
06:44
Refining the Particle Motion
43

Refining the Particle Motion

 
05:12
Shadows and Ambient Occlusion
44

Shadows and Ambient Occlusion

 
07:55
Rendering Particle Instances
45

Rendering Particle Instances

 
02:54
Rendering the Dynamics Sequence
46

Rendering the Dynamics Sequence

 
02:59
Creating Digital Assets
47

Creating Digital Assets

 
05:33
Exposing Parameters in Digital Assets
48

Exposing Parameters in Digital Assets

 
05:04
Houdini Exchange
49

Houdini Exchange

 
03:29
Command line tools
50

Command line tools

 
03:20