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Creating Cartoon Sets in Maya
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Released Nov 15, 2007
Justin Marshall

Pluralsight

Justin Marshall
Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films. Popular highlights include: Look Development; Asset Referencing Workflow; Texturing with UVs and Projection; Creating Stylized Models; Methods for Exaggerating Proportions; Organic Modeling Techniques; Hard Surface Modeling Techniques; Asset Preparation for Pipeline Setting; Adding Textural Detail Procedurally; Working with Multiple Geometry Types; Creative Use of UV Layout; Shader and Material Assembly; Building Models in Sections; Creating Foliage Cards; Nested Ramps; Working with Scale; Importing Vector Art; Placing Foliage with geometryPaint; Working with Proxies; Creating the Illusion of Detail; Blend Shapes to Create Variation; Adding Local Subdivisions to Terrain; Marking Geometry for Textures with 3D Paint.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:58
Starting the circus tent
2

Starting the circus tent

 
16:38
Finishing the tent
3

Finishing the tent

 
13:59
Adding flags to the tent
4

Adding flags to the tent

 
11:05
Working with UVs and textures on the circus tent
5

Working with UVs and textures on the circus tent

 
14:05
Using blend shapes to create variation
6

Using blend shapes to create variation

 
09:23
Creating low resolution proxies
7

Creating low resolution proxies

 
07:56
Preparing the assets for export
8

Preparing the assets for export

 
16:53
Building the vendor stand
9

Building the vendor stand

 
12:08
Using deformers to finish the stand
10

Using deformers to finish the stand

 
17:22
Working with UVs and texture on the vendor stand
11

Working with UVs and texture on the vendor stand

 
13:53
Dressing the stand
12

Dressing the stand

 
09:25
Building the hammer bell
13

Building the hammer bell

 
14:29
Finishing the base of the hammer bell
14

Finishing the base of the hammer bell

 
14:42
Creating 3D geometry from Illustrator curves
15

Creating 3D geometry from Illustrator curves

 
07:29
Building the Ferris wheel in sections
16

Building the Ferris wheel in sections

 
12:33
Finishing the Ferris wheel
17

Finishing the Ferris wheel

 
09:49
Starting the funhouse
18

Starting the funhouse

 
14:17
Finishing the funhouse face
19

Finishing the funhouse face

 
10:52
Distributing lights along the funhouse sign
20

Distributing lights along the funhouse sign

 
06:32
Painting textures using UV Snapshot
21

Painting textures using UV Snapshot

 
10:45
Using ramps and placement nodes to quickly add painted detail
22

Using ramps and placement nodes to quickly add painted detail

 
05:54
Starting the terrain - adding selective subdivisions
23

Starting the terrain - adding selective subdivisions

 
05:00
Sculpting the terrain
24

Sculpting the terrain

 
06:36
Using UV Snapshot and 3D paint to aid in texturing
25

Using UV Snapshot and 3D paint to aid in texturing

 
06:52
Painting the terrain texture
26

Painting the terrain texture

 
12:27
Creating foliage 'sprites'
27

Creating foliage 'sprites'

 
07:54
Building the roller coaster path
28

Building the roller coaster path

 
08:48
Creating the track profile
29

Creating the track profile

 
07:07
Building a material for the roller coaster
30

Building a material for the roller coaster

 
10:43
Adding supports to the roller coaster - dealing with scale issues
31

Adding supports to the roller coaster - dealing with scale issues

 
06:23
Modeling the roller coaster building using deformers
32

Modeling the roller coaster building using deformers

 
07:30
Adding 3D text in Maya
33

Adding 3D text in Maya

 
08:36
Assembling the set - referencing assets; swapping proxies
34

Assembling the set - referencing assets; swapping proxies

 
09:28
Making changes to individual assets; replacing references
35

Making changes to individual assets; replacing references

 
10:07
Methods of placing foliage
36

Methods of placing foliage

 
08:44
Conclusion
37

Conclusion

 
01:08