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Urban Environment Creation in Maya
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Released Apr 2, 2007
Justin Marshall

Pluralsight

Justin Marshall
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:07
Overview of project techniques
2

Overview of project techniques

 
03:06
Overview of tools that will be used in this project
3

Overview of tools that will be used in this project

 
03:23
Blocking in the set with simple shapes
4

Blocking in the set with simple shapes

 
06:40
Building the alley surface; curb and ground
5

Building the alley surface; curb and ground

 
05:48
Detailing the alley surface
6

Detailing the alley surface

 
10:30
Adding architectural detail to a foreground building
7

Adding architectural detail to a foreground building

 
10:35
Modeling the doorway and door
8

Modeling the doorway and door

 
13:52
Building the doorknob
9

Building the doorknob

 
11:36
Building a large window
10

Building a large window

 
09:20
Modeling the quoins (corner blocks)
11

Modeling the quoins (corner blocks)

 
10:00
Using Duplicate to build an iron railing
12

Using Duplicate to build an iron railing

 
13:43
Adding a phone pole; utility box and wire
13

Adding a phone pole; utility box and wire

 
13:01
Building some foreground pipes
14

Building some foreground pipes

 
07:19
Combining building 'c' and adding an arch
15

Combining building 'c' and adding an arch

 
11:06
Beveling the corner and cutting out the windows
16

Beveling the corner and cutting out the windows

 
04:43
Adding structure to the windows
17

Adding structure to the windows

 
14:09
Putting shutters on the arch's window
18

Putting shutters on the arch's window

 
05:57
Modeling damage into the arch
19

Modeling damage into the arch

 
05:48
Adding corner blocks to the bottom of the arch
20

Adding corner blocks to the bottom of the arch

 
06:17
Building barrel tiles for the roof of the arch
21

Building barrel tiles for the roof of the arch

 
08:16
Adding steps and creating more 'wear and tear'
22

Adding steps and creating more 'wear and tear'

 
05:56
Adding architectural details to building 'b'
23

Adding architectural details to building 'b'

 
06:13
Adding a door and doorknob
24

Adding a door and doorknob

 
08:43
Building boxes to simulate interiors
25

Building boxes to simulate interiors

 
05:39
Adding ladders and cans to the alley
26

Adding ladders and cans to the alley

 
08:49
Finishing the alley by adding debris; an antenna and building 'd'
27

Finishing the alley by adding debris; an antenna and building 'd'

 
08:54
Laying out UVs for alley surface
28

Laying out UVs for alley surface

 
10:46
Breaking apart UVs for building 'a'
29

Breaking apart UVs for building 'a'

 
15:04
Transferring UVs between multiple objects
30

Transferring UVs between multiple objects

 
05:46
Using Automap and Unfold to layout UVs for the window frame
31

Using Automap and Unfold to layout UVs for the window frame

 
07:05
Laying out UVs for building 'c'
32

Laying out UVs for building 'c'

 
10:10
Laying out and transferring UVs on roof tiles
33

Laying out and transferring UVs on roof tiles

 
09:23
Explanation of texture map location and methodology
34

Explanation of texture map location and methodology

 
03:02
Applying a procedural wood texture to the door and window frames
35

Applying a procedural wood texture to the door and window frames

 
06:27
Applying a file texture to the door
36

Applying a file texture to the door

 
03:48
Applying procedural textures to other attributes
37

Applying procedural textures to other attributes

 
03:37
Mapping color and bump attributes
38

Mapping color and bump attributes

 
05:31
Using tiling to map main alley
39

Using tiling to map main alley

 
03:34
Adding dirt with a layered texture
40

Adding dirt with a layered texture

 
06:37
Using UV Snapshot and Photoshop to paint texture
41

Using UV Snapshot and Photoshop to paint texture

 
09:20
Adding graffiti to the wall by using a layered 2d projection
42

Adding graffiti to the wall by using a layered 2d projection

 
11:26
Baking out texture and UV information on the arch
43

Baking out texture and UV information on the arch

 
05:32
Using Photoshop to paint detail onto the arch
44

Using Photoshop to paint detail onto the arch

 
13:16
Applying a displacement map onto the roof tiles
45

Applying a displacement map onto the roof tiles

 
04:02
Creating the illusion of an interior with texture
46

Creating the illusion of an interior with texture

 
03:52
Adding background elements - building 'd' and sky image
47

Adding background elements - building 'd' and sky image

 
04:36
Conclusion
48

Conclusion

 
00:52