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Introduction to Rotoscoping in NUKE 5
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Released Dec 23, 2009
Chris Glick

Pluralsight

Chris Glick
In this series of lessons we'll learn the basics of Rotoscoping in NUKE. We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications.
Introduction and project overview
1

Introduction and project overview

 
01:15
Drawing shapes in the Bezier node and viewing the shapes
2

Drawing shapes in the Bezier node and viewing the shapes

 
05:53
Editing shapes in the Bezier node
3

Editing shapes in the Bezier node

 
05:33
Drawing a complex shape with the Bezier node
4

Drawing a complex shape with the Bezier node

 
03:41
Controling the shape's edge and opacity
5

Controling the shape's edge and opacity

 
06:29
Merging shapes together to create a cutout
6

Merging shapes together to create a cutout

 
04:10
Animating masks for rotoscoping
7

Animating masks for rotoscoping

 
08:22
Getting the feel of the motion to rough-in keyframes
8

Getting the feel of the motion to rough-in keyframes

 
10:47
Using Point Consistency to fix edge swimming issues
9

Using Point Consistency to fix edge swimming issues

 
06:12
Outputting masks into an image sequence for later use
10

Outputting masks into an image sequence for later use

 
06:10