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Getting Started with Dota 2 Workshop
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Released Jul 8, 2016
Dan Cox

Guest Tutor

Dan Cox
Learn how to create a couple armor pieces for a character inside Dota 2 which could be sold on the Dota Store. It can be tricky to plan out what is needed in making a successful Dota 2 armor set. First, you'll examine which kind of character to choose and what would be appropriate for them as well as discussing the community itself. Next, you'll learn designing an item set for Dota 2 and also use Substance Painter for texturing in the Dota style. You'll also learn how to sculpt hard surface shapes in Zbrush. Finally, you'll be creating marketing materials for your set. By the end of this course you'll know the process for designing and implementing your own hero item set into Dota 2.
Course Overview
1

Course Overview

 
01:13
What Are Items and Item Sets in Dota 2
2

What Are Items and Item Sets in Dota 2

 
03:32
What Is the Workshop
3

What Is the Workshop

 
04:51
Technical Requirements of the Workshop
4

Technical Requirements of the Workshop

 
05:59
Tips for Designing an Item Set
5

Tips for Designing an Item Set

 
10:57
Designing a Set in ZBrush
6

Designing a Set in ZBrush

 
10:49
Importing Source Meshes into ZBrush
7

Importing Source Meshes into ZBrush

 
05:03
Block in Head Item
8

Block in Head Item

 
11:21
Breaking Apart Block in for Detail
9

Breaking Apart Block in for Detail

 
13:20
Quickly Creating Hard Surface Results in ZBrush
10

Quickly Creating Hard Surface Results in ZBrush

 
15:09
Quickly Modeling a Cape
11

Quickly Modeling a Cape

 
09:22
Adding Details to the Cape
12

Adding Details to the Cape

 
11:02
Creating Symmetrical Models for Weapons
13

Creating Symmetrical Models for Weapons

 
12:48
Examining the Detail Choices and Adding Simple Colors
14

Examining the Detail Choices and Adding Simple Colors

 
09:41
Bringing our High Poly Mesh into 3ds Max
15

Bringing our High Poly Mesh into 3ds Max

 
05:19
Creating the Low Poly Model
16

Creating the Low Poly Model

 
12:25
Importing into Dota 2
17

Importing into Dota 2

 
13:37
Isolating the Helmet
18

Isolating the Helmet

 
10:20
Setting Up Materials
19

Setting Up Materials

 
14:20
Adding Color to the Mesh
20

Adding Color to the Mesh

 
13:54
Adding Refinement to the Texture
21

Adding Refinement to the Texture

 
07:22
Importing the Texture into Dota 2
22

Importing the Texture into Dota 2

 
09:47
Handling Multiple Parts
23

Handling Multiple Parts

 
10:42
Simplifying the Mesh
24

Simplifying the Mesh

 
08:13
Creating the Loading Screen
25

Creating the Loading Screen

 
11:56
Creating Thumbnails
26

Creating Thumbnails

 
06:00
Final Screenshots
27

Final Screenshots

 
10:22
Submitting the Set
28

Submitting the Set

 
07:14
What Happens Next
29

What Happens Next

 
08:00