Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Intermediate to Advanced AOV Manipulation Techniques in NUKE
See Details
Released Feb 17, 2016
Julius  Ihle

Guest Tutor

Julius Ihle
Throughout these lessons we will have a comprehensive look at how you can efficiently use AOVs and Renderpasses to create believable composites. We will start with a general overview of the most commonly used AOVs and Renderpasses and get a thorough understanding of what they are and how they work. We will then quickly dive into more advanced techniques by putting a big focus on troubleshooting and problem solving. Eventually, we will apply the techniques we learned on a small exercise to integrate an old and rusty CG car into a filmed plate
Introduction and Project Overview
1

Introduction and Project Overview

 
01:16
Exploring Differences Between AOVs and Renderpasses
2

Exploring Differences Between AOVs and Renderpasses

 
07:21
Getting Started with the Basic Beauty AOVs
3

Getting Started with the Basic Beauty AOVs

 
09:34
Going Further with Beauty AOVs
4

Going Further with Beauty AOVs

 
11:58
Introducing Tech AOVs with ID's and Depth
5

Introducing Tech AOVs with ID's and Depth

 
10:43
Exploring UV and Motion Vector AOVs
6

Exploring UV and Motion Vector AOVs

 
11:00
Understanding Position AOVs
7

Understanding Position AOVs

 
11:54
Exploring Normal Tech AOVs
8

Exploring Normal Tech AOVs

 
10:13
Implementing Use-Cases for Position and Normal AVOs
9

Implementing Use-Cases for Position and Normal AVOs

 
10:56
Creating a Position-Based Mask Tool
10

Creating a Position-Based Mask Tool

 
11:35
Finishing Off Our Position-Based Mask Tool
11

Finishing Off Our Position-Based Mask Tool

 
11:23
Wrapping Up Our Gizmo and Installing for Use
12

Wrapping Up Our Gizmo and Installing for Use

 
05:29
Preparing for Our CG Integration Project
13

Preparing for Our CG Integration Project

 
11:35
Finalizing Our CG Slap-Comp
14

Finalizing Our CG Slap-Comp

 
11:39
Preparing for Compositing the CG car
15

Preparing for Compositing the CG car

 
12:02
Finessing the CG Car
16

Finessing the CG Car

 
11:52
Adding a Subtle Effect to the Windows
17

Adding a Subtle Effect to the Windows

 
10:35
Enhancing the CG Shadows
18

Enhancing the CG Shadows

 
10:40
Finalizing our Shadow Pass
19

Finalizing our Shadow Pass

 
10:37
Integrating Leaves onto the CG Car
20

Integrating Leaves onto the CG Car

 
10:35
Adding Lens Effects onto the Render Elements
21

Adding Lens Effects onto the Render Elements

 
11:10
Adding Compression Artifacts to our CG
22

Adding Compression Artifacts to our CG

 
11:44
Discussing Additional Tips and Tricks for 2D Look Development
23

Discussing Additional Tips and Tricks for 2D Look Development

 
12:02