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Advanced Modeling Techniques With Fusion 360
See Details
Released Feb 19, 2016
Isaac  Oster

Guest Tutor

Isaac Oster
In this tutorial series we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush.
Introduction and project overview
1

Introduction and project overview

 
01:03
Setting up reference images
2

Setting up reference images

 
05:12
Loading .F3D files, and beginning the slide
3

Loading .F3D files, and beginning the slide

 
09:06
Adding the horizontal cuts and smaller slide details
4

Adding the horizontal cuts and smaller slide details

 
07:47
Adding the angled pattern cuts
5

Adding the angled pattern cuts

 
08:28
Adding chamfers to the front of the slide
6

Adding chamfers to the front of the slide

 
08:02
Rounding off the top of the slide and adding the lower area
7

Rounding off the top of the slide and adding the lower area

 
09:17
Adding the recoil spring guide, barrel, and refining the back of the slide
8

Adding the recoil spring guide, barrel, and refining the back of the slide

 
09:17
Adding the slots for the front and rear sights
9

Adding the slots for the front and rear sights

 
08:45
Adding the front sight and beginning the rear sight
10

Adding the front sight and beginning the rear sight

 
09:18
Continuing to refine the rear sight
11

Continuing to refine the rear sight

 
08:21
Finishing the rear sight
12

Finishing the rear sight

 
08:31
Creating the rear barrel cutout
13

Creating the rear barrel cutout

 
09:16
Creating the slotted form behind the barrel cutout
14

Creating the slotted form behind the barrel cutout

 
09:37
Creating the rear barrel geometry
15

Creating the rear barrel geometry

 
09:35
Creating the upper striker area
16

Creating the upper striker area

 
09:21
Beginning the lower striker area
17

Beginning the lower striker area

 
09:32
Continuing to refine the lower striker area
18

Continuing to refine the lower striker area

 
09:18
Adding the circular form at the back, and beginning the filleting
19

Adding the circular form at the back, and beginning the filleting

 
09:20
Continuing adding fillets to the slide geometry
20

Continuing adding fillets to the slide geometry

 
09:16
Adding rifling to the barrel, and adding additional fillets
21

Adding rifling to the barrel, and adding additional fillets

 
09:38
Refining the front of slide, and adding final filleting
22

Refining the front of slide, and adding final filleting

 
06:00
Setting up the grip file
23

Setting up the grip file

 
04:19
Introduction to Form modeling
24

Introduction to Form modeling

 
08:58
Blocking in the grip
25

Blocking in the grip

 
09:36
Refining the grip
26

Refining the grip

 
09:19
Adding the trigger guard
27

Adding the trigger guard

 
09:06
Continuing to refine the form of the grip
28

Continuing to refine the form of the grip

 
09:07
Completing the grip
29

Completing the grip

 
08:50
Adding detail cuts to the grip
30

Adding detail cuts to the grip

 
09:19
Adding the thumb cutout shape
31

Adding the thumb cutout shape

 
09:10
Beginning the front rail area of the grip
32

Beginning the front rail area of the grip

 
08:43
Continuing the front rail area of the grip
33

Continuing the front rail area of the grip

 
09:35
Completing the front rail area and cutting in the slide guide negative
34

Completing the front rail area and cutting in the slide guide negative

 
08:10
Angling the front surface and filleting the rails
35

Angling the front surface and filleting the rails

 
09:35
Adding the trigger and trigger guard detail
36

Adding the trigger and trigger guard detail

 
09:20
Adding the trigger slot and beginning the magazine catch
37

Adding the trigger slot and beginning the magazine catch

 
09:31
Finishing the magazine catch and beginning the magazine.
38

Finishing the magazine catch and beginning the magazine.

 
09:45
Refining the main grip form and adding the magazine base.
39

Refining the main grip form and adding the magazine base.

 
09:28
Cleaning up the base of the clip and beginning the takedown lever.
40

Cleaning up the base of the clip and beginning the takedown lever.

 
09:19
Continuing the takedown lever geometry
41

Continuing the takedown lever geometry

 
09:31
Finishing the takedown lever
42

Finishing the takedown lever

 
09:15
Starting the slide catch lever
43

Starting the slide catch lever

 
09:17
Continuing the slide catch lever
44

Continuing the slide catch lever

 
09:23
Finishing the slide catch lever and cutting the slot for the striker
45

Finishing the slide catch lever and cutting the slot for the striker

 
09:09
Cutting out the striker slot and beginning the handle detail
46

Cutting out the striker slot and beginning the handle detail

 
09:04
Continuing the handle detail
47

Continuing the handle detail

 
09:31
Finishing the handle detail and polishing the overall form
48

Finishing the handle detail and polishing the overall form

 
09:18
A few final tweaks to the model
49

A few final tweaks to the model

 
08:33
Rendering in Fusion 360
50

Rendering in Fusion 360

 
09:39
Exporting to ZBrush
51

Exporting to ZBrush

 
10:00