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Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
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Released Jan 1, 2016
Walter Carter

Guest Tutor

Walter Carter
In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect.

After completing this course, you'll have a guideline that'll easily fit into your production pipeline.
Introduction and project overview
1

Introduction and project overview

 
01:22
Using Mischief for our concept
2

Using Mischief for our concept

 
10:21
Creating the head using QMesh
3

Creating the head using QMesh

 
10:26
Blocking out torso
4

Blocking out torso

 
10:16
Detailing the torso
5

Detailing the torso

 
11:21
Modeling the mid section
6

Modeling the mid section

 
11:38
Creating our upper arms
7

Creating our upper arms

 
10:14
Using primitives to model forearms
8

Using primitives to model forearms

 
08:34
Creating our legs
9

Creating our legs

 
10:29
Rapidly creating weapon
10

Rapidly creating weapon

 
11:25
Modifying weapon into four unique firearms
11

Modifying weapon into four unique firearms

 
10:59
Creating and manipulating UVW maps
12

Creating and manipulating UVW maps

 
10:24
Polypainting model using masking techniques
13

Polypainting model using masking techniques

 
10:47
Finishing polypainting
14

Finishing polypainting

 
10:47
Using KeyShot for render
15

Using KeyShot for render

 
11:29
What to consider when 3D printing
16

What to consider when 3D printing

 
10:38
Setting up model and maps for HUB tools
17

Setting up model and maps for HUB tools

 
10:31
Linking model rig in Character Studio
18

Linking model rig in Character Studio

 
11:41
Making a pose and idle animation
19

Making a pose and idle animation

 
10:57
Exporting model into Unity
20

Exporting model into Unity

 
09:44