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Getting Started with Modeling in Fusion 360
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Released Sep 22, 2015
Quintus Smit

Guest Tutor

Quintus Smit
In this Fusion 360 tutorial, we’ll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options.

By building the various pieces of a chess set, a boat hull and a coffee mug we’ll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you’re a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and have various licensing options available that would suit most budgets and needs.

By the end of this Maya training, you’ll be able to create your own designs ready for production.
Introduction and project overview
1

Introduction and project overview

 
01:10
Installing Fusion 360
2

Installing Fusion 360

 
08:30
Exploring the interface
3

Exploring the interface

 
10:34
Discovering the workspaces
4

Discovering the workspaces

 
05:08
Starting a design
5

Starting a design

 
11:06
Exploring modeling functions
6

Exploring modeling functions

 
07:41
Using the boolean and cutting functions
7

Using the boolean and cutting functions

 
07:56
Introducing the pipe function
8

Introducing the pipe function

 
06:15
Reviewing additional boolean functions
9

Reviewing additional boolean functions

 
10:53
Polygon modeling
10

Polygon modeling

 
10:12
Creating the Knight
11

Creating the Knight

 
11:43
Using the extrusion and sweep tools
12

Using the extrusion and sweep tools

 
09:57
Adding a decal
13

Adding a decal

 
08:30
Using the patch and surface tools
14

Using the patch and surface tools

 
08:38
Looking at additional sculpting tools
15

Looking at additional sculpting tools

 
11:48
Final Thoughts
16

Final Thoughts

 
09:10