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Introduction to Fluid Containers in Maya
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Released Nov 11, 2009
Papa Georgio

Pluralsight

Papa Georgio
This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. A few things that we will learn include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This tutorial is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does. This tutorial is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This tutorial will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids tutorial. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:19
Difference between 2D and 3D containers
2

Difference between 2D and 3D containers

 
04:41
Adding emitters and setting resolution and boundaries
3

Adding emitters and setting resolution and boundaries

 
07:08
Using height fields with containers
4

Using height fields with containers

 
03:36
Exploring content methods of the Fluid Shape node
5

Exploring content methods of the Fluid Shape node

 
07:27
Display attributes of the Fluid Shape node
6

Display attributes of the Fluid Shape node

 
10:03
Adjusting the dynamic simulation attributes
7

Adjusting the dynamic simulation attributes

 
08:38
Adjusting the density of particles
8

Adjusting the density of particles

 
03:05
Looking at the velocity and turbulence attributes
9

Looking at the velocity and turbulence attributes

 
03:34
Working with temperature, fuel and color
10

Working with temperature, fuel and color

 
09:17
Surface rendering
11

Surface rendering

 
08:31
Converting fluid simulation to polygon surface
12

Converting fluid simulation to polygon surface

 
02:00
Adjusting the shading attributes
13

Adjusting the shading attributes

 
09:43
Adding noise texture to a fluid container
14

Adding noise texture to a fluid container

 
13:12
Lighting fluid simulations
15

Lighting fluid simulations

 
04:00
Emitting fluids from objects
16

Emitting fluids from objects

 
03:20
Painting fluid into a container
17

Painting fluid into a container

 
07:02
Adjusting fall off
18

Adjusting fall off

 
03:08
Using curve to drive simulations
19

Using curve to drive simulations

 
03:25
Working with initial states
20

Working with initial states

 
06:04
Extending the fluid container
21

Extending the fluid container

 
02:27
Using Geometry as collision objects
22

Using Geometry as collision objects

 
02:38
Rigid body simulations with fluids
23

Rigid body simulations with fluids

 
03:06
Disrupting fluids with motion fields
24

Disrupting fluids with motion fields

 
01:57
Caching fluids simulations
25

Caching fluids simulations

 
06:41
Using fluids to texture objects
26

Using fluids to texture objects

 
06:50
Adjusting attributes on an emitter
27

Adjusting attributes on an emitter

 
07:58