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Creating a Secondary Game Vehicle in 3ds Max
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Released Aug 11, 2015
Chidi Mbadugha

Guest Tutor

Chidi Mbadugha
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we’ll modify it to build our final in-game asset.

By the end of this 3ds Max training, you’ll have a thorough understanding of the tools and techniques used to create secondary game vehicles.
Introduction and project overview
1

Introduction and project overview

 
00:55
Breaking object out into Material IDs
2

Breaking object out into Material IDs

 
09:22
Setting up project preferences and creating image planes
3

Setting up project preferences and creating image planes

 
08:53
Setting up blueprint and layer creation
4

Setting up blueprint and layer creation

 
05:33
Customizing hot keys for 3ds Max
5

Customizing hot keys for 3ds Max

 
10:35
Creating front left area and wheel well
6

Creating front left area and wheel well

 
10:34
Continuing the front left area
7

Continuing the front left area

 
05:19
Modeling the middle left side
8

Modeling the middle left side

 
03:34
Modeling the left back side
9

Modeling the left back side

 
06:46
Finishing the left back area
10

Finishing the left back area

 
08:54
Modeling out the back door area
11

Modeling out the back door area

 
09:50
Adding a TurboSmooth modifier to our mesh
12

Adding a TurboSmooth modifier to our mesh

 
09:02
Modeling front hood area
13

Modeling front hood area

 
09:16
Modeling the back bumper
14

Modeling the back bumper

 
09:16
Finishing the back bumper
15

Finishing the back bumper

 
09:20
Adjusting the back bumper
16

Adjusting the back bumper

 
07:59
Adjusting the model's body
17

Adjusting the model's body

 
06:06
Modeling the front bumper
18

Modeling the front bumper

 
07:33
Detailing the front bumper
19

Detailing the front bumper

 
09:53
Capping off the bottom
20

Capping off the bottom

 
07:45
Making adjustments to front of vehicle
21

Making adjustments to front of vehicle

 
06:50
Modeling the headlight housing
22

Modeling the headlight housing

 
10:26
Detailing the headlight housing
23

Detailing the headlight housing

 
08:22
Adding thickness to the headlight housing
24

Adding thickness to the headlight housing

 
08:58
Finishing up the headlight housing
25

Finishing up the headlight housing

 
03:59
Creating the vehicle's grill
26

Creating the vehicle's grill

 
05:24
Finishing the grill
27

Finishing the grill

 
07:31
Adjusting the body and grill
28

Adjusting the body and grill

 
03:51
Creating door handle object
29

Creating door handle object

 
09:18
Copying door handle to back area
30

Copying door handle to back area

 
09:14
Creating back door handle from cloned object
31

Creating back door handle from cloned object

 
10:39
Adjusting door handles
32

Adjusting door handles

 
09:37
Modeling the side view mirror
33

Modeling the side view mirror

 
10:27
Detailing the side view mirror
34

Detailing the side view mirror

 
04:07
Finalizing the side view mirror
35

Finalizing the side view mirror

 
05:53
Attaching side view mirror
36

Attaching side view mirror

 
04:57
Modeling the antennae
37

Modeling the antennae

 
10:14
Checking our model
38

Checking our model

 
10:05
Building the support object for side view mirror
39

Building the support object for side view mirror

 
10:20
Adding the side view mirror base
40

Adding the side view mirror base

 
04:16
Modeling the gas cap
41

Modeling the gas cap

 
08:42
Managing our scene
42

Managing our scene

 
10:24
Using layer manager to manage scene
43

Using layer manager to manage scene

 
07:51
Creating front area glass
44

Creating front area glass

 
10:10
Modeling the windshield
45

Modeling the windshield

 
10:17
Adjusting the windshield
46

Adjusting the windshield

 
08:09
Adding in the back windows
47

Adding in the back windows

 
10:12
Finishing the back area
48

Finishing the back area

 
09:48
Creating the wheels
49

Creating the wheels

 
09:38
Finishing the wheels
50

Finishing the wheels

 
08:04
Adding a chassis object
51

Adding a chassis object

 
08:46
Creating the muffler and windshield wipers
52

Creating the muffler and windshield wipers

 
10:24
Finishing and positioning the windshield wipers
53

Finishing and positioning the windshield wipers

 
10:12
Adding interior objects including a steering wheel
54

Adding interior objects including a steering wheel

 
07:52
Finishing the steering wheel
55

Finishing the steering wheel

 
10:24
Tweaking our model
56

Tweaking our model

 
10:21
Creating the roof rack and pipes
57

Creating the roof rack and pipes

 
09:31
Adding pipes to roof rack
58

Adding pipes to roof rack

 
10:52
Assigning brake light materials
59

Assigning brake light materials

 
09:34
Cleaning up model edges
60

Cleaning up model edges

 
07:02
Duplicating model to create low poly version
61

Duplicating model to create low poly version

 
10:10
Detailing the front of the high poly model
62

Detailing the front of the high poly model

 
09:45
Detailing the back area
63

Detailing the back area

 
08:49
Adjusting the back bumper area
64

Adjusting the back bumper area

 
08:56
Finalizing back door area
65

Finalizing back door area

 
06:33
Adding details to the side of our model
66

Adding details to the side of our model

 
06:24
Creating the door seam
67

Creating the door seam

 
10:32
Finishing up the door seams
68

Finishing up the door seams

 
10:26
Finalizing detailed high poly model
69

Finalizing detailed high poly model

 
09:22
Creating low poly tires
70

Creating low poly tires

 
08:14
Unwrapping the low polygon tires
71

Unwrapping the low polygon tires

 
09:15
Creating and unwrapping the low poly front bumper
72

Creating and unwrapping the low poly front bumper

 
09:46
Optimizing the headlight housing
73

Optimizing the headlight housing

 
10:29
Unwrapping the headlight housing
74

Unwrapping the headlight housing

 
08:22
Finishing the headlight housing
75

Finishing the headlight housing

 
10:04
Unwrapping the hood
76

Unwrapping the hood

 
05:45
Unwrapping the front area
77

Unwrapping the front area

 
10:21
Creating low poly door handle
78

Creating low poly door handle

 
09:22
Optimizing low poly side view mirror
79

Optimizing low poly side view mirror

 
10:17
Unwrapping side view mirror
80

Unwrapping side view mirror

 
09:55
Creating the low polygon body
81

Creating the low polygon body

 
10:36
Refining the body
82

Refining the body

 
10:09
Unwrapping the body
83

Unwrapping the body

 
05:20
Continuing to unwrap the body
84

Continuing to unwrap the body

 
04:44
Unwrapping the window trim and interior trim
85

Unwrapping the window trim and interior trim

 
07:18
Detaching and optimizing interior objects
86

Detaching and optimizing interior objects

 
10:15
Finishing the interior objects
87

Finishing the interior objects

 
10:36
Unwrapping windows and pipes
88

Unwrapping windows and pipes

 
09:59
Finalizing the pipes
89

Finalizing the pipes

 
09:27
Unwrapping the roof rack
90

Unwrapping the roof rack

 
08:56
Optimizing the back bumper
91

Optimizing the back bumper

 
05:15
Unwrapping the back bumper
92

Unwrapping the back bumper

 
05:44
Optimizing the back door handle
93

Optimizing the back door handle

 
10:14
Finalizing the back door handle
94

Finalizing the back door handle

 
07:38
Unwrapping back door area of vehicle
95

Unwrapping back door area of vehicle

 
10:29
Finishing the back door area
96

Finishing the back door area

 
05:53
Unwrapping the exhaust object
97

Unwrapping the exhaust object

 
07:18
Unwrapping the wipers
98

Unwrapping the wipers

 
09:22
Unwrapping the antenna
99

Unwrapping the antenna

 
06:19
Cleaning up our scene
100

Cleaning up our scene

 
10:07
Optimizing the material ID
101

Optimizing the material ID

 
06:38
Packing our UVs
102

Packing our UVs

 
10:13
Continuing to pack our UVs
103

Continuing to pack our UVs

 
10:09
Finalizing UV packing
104

Finalizing UV packing

 
10:47
Looking into bake settings
105

Looking into bake settings

 
10:34
Setting up our object for baking
106

Setting up our object for baking

 
09:43
Adjusting our projecting cage
107

Adjusting our projecting cage

 
09:37
Going over Normal map and Color ID map in Photoshop
108

Going over Normal map and Color ID map in Photoshop

 
07:31
Cleaning up maps
109

Cleaning up maps

 
09:30
Creating our textures
110

Creating our textures

 
08:54
Loading all our maps and models in DDO
111

Loading all our maps and models in DDO

 
10:14
Assigning materials based on ID map
112

Assigning materials based on ID map

 
08:15
Rendering out maps
113

Rendering out maps

 
07:41
Adding decal to Diffuse map
114

Adding decal to Diffuse map

 
04:54
Setting up materials for render in Mental Ray
115

Setting up materials for render in Mental Ray

 
09:53
Assigning materials for render
116

Assigning materials for render

 
06:31
Adding a ground plane and lighting system
117

Adding a ground plane and lighting system

 
09:53
Adding our Normal map
118

Adding our Normal map

 
10:19
Adjusting our final render
119

Adjusting our final render

 
09:50