Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Body Mechanics and Animation in Maya: Pulling Objects
See Details
Released Nov 21, 2006
Delano Athias

Pluralsight

Delano Athias
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:43
Getting the scene ready for animation
2

Getting the scene ready for animation

 
10:16
Beginning the Light Pull animation
3

Beginning the Light Pull animation

 
09:54
Blocking in the next pose
4

Blocking in the next pose

 
07:22
Completing the posing of the extremes
5

Completing the posing of the extremes

 
10:26
Beginning to finalize the Light Pull
6

Beginning to finalize the Light Pull

 
07:36
Fixing the flow of the animation
7

Fixing the flow of the animation

 
06:48
Adding follow-through to the upper body: center of gravity
8

Adding follow-through to the upper body: center of gravity

 
06:34
Adding follow-through to the upper body: the back
9

Adding follow-through to the upper body: the back

 
05:13
Adding follow-through to the head
10

Adding follow-through to the head

 
06:05
Fixing the arms and the hands
11

Fixing the arms and the hands

 
11:12
Animating the fingers
12

Animating the fingers

 
09:53
Starting final touch ups for the upper body
13

Starting final touch ups for the upper body

 
06:20
Finishing the upper body for the Light Pull
14

Finishing the upper body for the Light Pull

 
08:01
Beginning to finalize the legs
15

Beginning to finalize the legs

 
03:40
Fine-tuning the steps
16

Fine-tuning the steps

 
07:10
Working on the second foot step
17

Working on the second foot step

 
06:45
Refining the next step of steps
18

Refining the next step of steps

 
09:40
Finishing the last steps for the Light Pull
19

Finishing the last steps for the Light Pull

 
07:13
Adding shifts in the upper body according to the steps
20

Adding shifts in the upper body according to the steps

 
09:04
Adding the up and down translation to the upper body
21

Adding the up and down translation to the upper body

 
07:19
Animating the hips
22

Animating the hips

 
08:31
Finishing the Light Pull
23

Finishing the Light Pull

 
05:18
Starting the conversion of the Light Pull into a Heavy Pull
24

Starting the conversion of the Light Pull into a Heavy Pull

 
04:53
Adding a second attempt for pulling the object
25

Adding a second attempt for pulling the object

 
10:12
Creating tension between the character and the object
26

Creating tension between the character and the object

 
03:16
Fixing the character's anticipation for his second attempt at the pull
27

Fixing the character's anticipation for his second attempt at the pull

 
07:44
Adjusting the character's backward translation to match with the object
28

Adjusting the character's backward translation to match with the object

 
02:31
Initial detail pass for the upper body during the pull
29

Initial detail pass for the upper body during the pull

 
09:50
Animating the character resting after the pull
30

Animating the character resting after the pull

 
03:40
Going back to work on the character's rest
31

Going back to work on the character's rest

 
10:49
Adding follow-through to the character during the pull
32

Adding follow-through to the character during the pull

 
04:30
Finishing the upper body for the Heavy Pull
33

Finishing the upper body for the Heavy Pull

 
13:23
Moving back to the legs
34

Moving back to the legs

 
08:55
Refining the legs
35

Refining the legs

 
08:04
Finishing the foot steps
36

Finishing the foot steps

 
10:00
Including shifts in the body to show more effort in pull
37

Including shifts in the body to show more effort in pull

 
08:22
Fixing the shoulders
38

Fixing the shoulders

 
09:27
Animating the side to side motion of the upper body
39

Animating the side to side motion of the upper body

 
09:58
Working on the up and down translation of the upper body
40

Working on the up and down translation of the upper body

 
05:12
Finishing the upper body: last touch ups
41

Finishing the upper body: last touch ups

 
04:08
Adding back and forth rotation to the hips
42

Adding back and forth rotation to the hips

 
03:24
Finishing the rotation of the hips
43

Finishing the rotation of the hips

 
08:12
Finalizing the Heavy Pull
44

Finalizing the Heavy Pull

 
14:06