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Quixel Suite 2.0, NDO Essentials
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Released Jun 24, 2016
zaheer mukhtar

Guest Tutor

zaheer mukhtar
Quixel Suite 2.0 has become an industry standard for creating normal maps, textures, and materials. This course gives you the essential knowledge of NDO for creating normal maps for your games. Have you ever wondered how to quickly create normal map details for a low-poly model without sculpting or creating the hi-poly model? If so, this course, Quixel Suite 2.0, NDO Essentials is the perfect course for you to master all the techniques you'll need! First, you will discover NDO's UI in detail as well as how you can export your low-poly model from any 3D application to NDO for creating normal details directly on your 3D model. Next, you will learn in-depth techniques for creating various types of normal details such as wires, gauges, buttons, and extrusions for your models while performing steps practically on a low-poly 3D generator model. Finally, you will learn how to create selection IDs for texturing and quickly texture and render your model for presentation. By the end of this course, you'll know all the techniques and have the knowledge to enable you to create any type of normal map for your models.
Course Overview
1

Course Overview

 
01:30
Introduction to Quixel Suite 2.0
2

Introduction to Quixel Suite 2.0

 
06:12
Analyzing the Model and Exporting to NDO
3

Analyzing the Model and Exporting to NDO

 
07:34
Exploring NDO Interface
4

Exploring NDO Interface

 
04:56
Exploring More Options in NDO
5

Exploring More Options in NDO

 
06:01
Setting up the NDO Project
6

Setting up the NDO Project

 
04:14
Creating Large Extrusion Lines at the Top
7

Creating Large Extrusion Lines at the Top

 
06:16
Creating Door Panels
8

Creating Door Panels

 
05:42
Adding More Line Extrusions for Frontal Details
9

Adding More Line Extrusions for Frontal Details

 
05:11
Adding Rubber Elements Normal Detail
10

Adding Rubber Elements Normal Detail

 
05:11
Creating Large Wire at Back of Generator
11

Creating Large Wire at Back of Generator

 
06:18
Adding Vents to the Generator
12

Adding Vents to the Generator

 
05:29
Adding Normal Details for Buttons and Gauges
13

Adding Normal Details for Buttons and Gauges

 
06:32
Learning Manual Bolt Creation
14

Learning Manual Bolt Creation

 
05:43
Creating Shingles for the Door Panels
15

Creating Shingles for the Door Panels

 
06:21
Adding Door Locks
16

Adding Door Locks

 
06:39
Multi-normal Layer, Real-time Sculpting, and 3DO Environment
17

Multi-normal Layer, Real-time Sculpting, and 3DO Environment

 
05:45
Adding Large Bolts Using Multi-normal Layer
18

Adding Large Bolts Using Multi-normal Layer

 
06:16
Adding Small Bolts Using Sculpt Layers
19

Adding Small Bolts Using Sculpt Layers

 
05:59
Scratching the Metallic Surfaces with Photo Texture
20

Scratching the Metallic Surfaces with Photo Texture

 
06:11
Exporting Diffuse, AO, and Cavity Map Using Map Converter
21

Exporting Diffuse, AO, and Cavity Map Using Map Converter

 
04:28
Analyzing Your Maps for Texturing Process
22

Analyzing Your Maps for Texturing Process

 
04:34
Creating Selection IDs from Normal Map for Texturing
23

Creating Selection IDs from Normal Map for Texturing

 
06:23
Adding Texture to the Body and Locks
24

Adding Texture to the Body and Locks

 
04:38
Adding Textures to the Remaining Small Parts
25

Adding Textures to the Remaining Small Parts

 
06:13
Fixing Textures and Adding AO and Specular to the Diffuse Map
26

Fixing Textures and Adding AO and Specular to the Diffuse Map

 
05:01
Preparing Final Renders in 3DO
27

Preparing Final Renders in 3DO

 
08:45