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Getting Started with Backburner
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Released Oct 29, 2009
Chris Glick

Pluralsight

Chris Glick
In this series of lessons we'll learn how to use Autodesk's Render Manager Backburner to control a server farm and help us organize the order and timing of scenes we want to render. We'll begin this project by going over the basic Vocabulary and setup of Backburner. We'll then jump right in and setup a working Backburner system comprised of a Manager and Servers. We'll then learn how to use the Backburner systems built into Autodesk 3ds Max, Maya and Toxik. Once we have some jobs in the queue, we'll learn how to manage them and our servers to maximize our render farm and reduce errors.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:11
Basic Backburner concepts
2

Basic Backburner concepts

 
02:11
Setting up Backburner Manager, Server and Monitor
3

Setting up Backburner Manager, Server and Monitor

 
06:50
Maya Backburner job submission
4

Maya Backburner job submission

 
09:16
Toxik Backburner job submission
5

Toxik Backburner job submission

 
05:31
3ds Max Backburner job submission
6

3ds Max Backburner job submission

 
08:15
Working with jobs in the Backburner Queue Monitor
7

Working with jobs in the Backburner Queue Monitor

 
07:28
Changing the job order using priority
8

Changing the job order using priority

 
03:06
Server scheduling and assignment
9

Server scheduling and assignment

 
03:48
Creating and using server groups
10

Creating and using server groups

 
04:14
Using dependencies to order jobs
11

Using dependencies to order jobs

 
02:53