Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Creating an Interior Walkthrough in Unreal Engine and 3ds Max
See Details
Released Jun 23, 2015
Chris Jennings

Guest Tutor

Chris Jennings
In this Unreal Engine and 3ds Max tutorial we'll follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop.

We'll go through the process of setting up and unwrapping our model in 3ds Max, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. By the end of this Unreal Engine and 3ds Max training you should be able to take away plenty of techniques and tips to quickly and efficiently create your own architectural scenes.
Introduction and project overview
1

Introduction and project overview

 
01:02
Setting up 3ds Max
2

Setting up 3ds Max

 
03:09
Examining our model
3

Examining our model

 
10:38
Unwrapping our model
4

Unwrapping our model

 
11:29
Exporting from 3ds Max
5

Exporting from 3ds Max

 
10:17
Creating our project in Unreal Engine
6

Creating our project in Unreal Engine

 
08:13
Inserting our geometry
7

Inserting our geometry

 
09:52
Moving geometry from 3ds Max into Unreal Engine
8

Moving geometry from 3ds Max into Unreal Engine

 
07:43
Generating basic materials
9

Generating basic materials

 
09:41
Creating glass material
10

Creating glass material

 
11:05
Creating wood material
11

Creating wood material

 
11:47
Creating fabric material
12

Creating fabric material

 
10:57
Finishing up our materials
13

Finishing up our materials

 
10:47
Applying materials to our scene
14

Applying materials to our scene

 
10:50
Creating colliders
15

Creating colliders

 
10:33
Preparing to light our scene
16

Preparing to light our scene

 
07:01
Setting up the exterior lighting
17

Setting up the exterior lighting

 
08:30
Creating the interior lighting
18

Creating the interior lighting

 
10:32
Examining IES lights
19

Examining IES lights

 
05:40
Tidying up our scene
20

Tidying up our scene

 
10:34
Using LUT's for color grading
21

Using LUT's for color grading

 
09:03
Applying post-processing effects
22

Applying post-processing effects

 
08:43
Setting up a lamp class Blueprint
23

Setting up a lamp class Blueprint

 
09:50
Controlling our lamp
24

Controlling our lamp

 
10:11
Changing furniture color with Blueprint
25

Changing furniture color with Blueprint

 
09:50
Setting up a short intro cutscene in Matinee
26

Setting up a short intro cutscene in Matinee

 
10:48
Recording and exporting from Matinee
27

Recording and exporting from Matinee

 
06:35