Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Modeling and Rendering a Face Mask with ZBrush and KeyShot
See Details
Released Jun 15, 2015
Isaac  Oster

Guest Tutor

Isaac Oster
In this ZBrush and KeyShot tutorial we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler.

We'll go through each step of the process in detail. Once the model is complete, we'll create a photo-real render using KeyShot. By the end of this ZBrush and KeyShot training you'll have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot.
Introduction and project overview
1

Introduction and project overview

 
00:56
Setting up ZBrush
2

Setting up ZBrush

 
07:54
Importing the base head and beginning the sculpt
3

Importing the base head and beginning the sculpt

 
10:02
Refining the base shape of the mask
4

Refining the base shape of the mask

 
09:44
Completing the base shape and introduction to retopology
5

Completing the base shape and introduction to retopology

 
09:24
Reviewing the retopology work flow
6

Reviewing the retopology work flow

 
07:20
Creasing and Dynamic Subdivision
7

Creasing and Dynamic Subdivision

 
07:07
Retopolgizing the base shape of the mask
8

Retopolgizing the base shape of the mask

 
10:03
Creasing with ZModeler and Dynamic Subdivision
9

Creasing with ZModeler and Dynamic Subdivision

 
09:15
Creating the inner shell
10

Creating the inner shell

 
08:35
Refining the inner shell
11

Refining the inner shell

 
08:42
Refining inner and outer shell
12

Refining inner and outer shell

 
09:27
Building the front vent
13

Building the front vent

 
08:26
Continuing the front vent
14

Continuing the front vent

 
10:20
Completing the front vent
15

Completing the front vent

 
08:13
Building the filter ports
16

Building the filter ports

 
09:53
Refining the filter ports
17

Refining the filter ports

 
08:57
Completing the filter ports
18

Completing the filter ports

 
09:42
Building the Filter
19

Building the Filter

 
09:34
Continuing the Filter
20

Continuing the Filter

 
09:21
Adding detail to the filter
21

Adding detail to the filter

 
09:48
Finalizing the filter
22

Finalizing the filter

 
08:55
Importing the filter
23

Importing the filter

 
09:37
Creating the strap holders
24

Creating the strap holders

 
10:04
Adjusting the strap holders
25

Adjusting the strap holders

 
09:47
Creating slots in the strap holders
26

Creating slots in the strap holders

 
09:59
Creating the strap holder fasteners
27

Creating the strap holder fasteners

 
09:01
Applying the strap holder fasteners
28

Applying the strap holder fasteners

 
07:41
Creating the strap holder tightener
29

Creating the strap holder tightener

 
10:06
Creating the upper straps
30

Creating the upper straps

 
09:56
Editing the upper straps
31

Editing the upper straps

 
09:09
Creating the lower straps
32

Creating the lower straps

 
09:22
Editing the strap ends
33

Editing the strap ends

 
09:58
Finalizing the geometry
34

Finalizing the geometry

 
07:19
Embossing using alphas and drag rect
35

Embossing using alphas and drag rect

 
09:27
Embossing and KeyShot setup
36

Embossing and KeyShot setup

 
04:18
Introducing KeyShot's User Interface
37

Introducing KeyShot's User Interface

 
07:24
Assigning and modifying KeyShot materials
38

Assigning and modifying KeyShot materials

 
10:11
Adding labels and a procedural texture in KeyShot
39

Adding labels and a procedural texture in KeyShot

 
09:26
Finalizing the labels, materials, and lighting
40

Finalizing the labels, materials, and lighting

 
03:46