Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Modeling Realistic Interiors in 3ds Max and Marvelous Designer
See Details
Released May 10, 2015
Andrew Ryan Parker

Guest Tutor

Andrew Ryan Parker
In this 3ds Max and Marvelous Designer tutorial we'll explore how to create an interior scene from complete scratch.

We'll model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We'll also unwrap as many models as we can when it comes to texturing and materials.

Finally, we'll finish this 3ds Max and Marvelous Designer tutorial by setting up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we'll be rendering and texturing our scene.
Introduction and project overview
1

Introduction and project overview

 
01:02
Setting up our 3ds Max workspace
2

Setting up our 3ds Max workspace

 
10:37
Creating basic architecture
3

Creating basic architecture

 
12:43
Continuing our architectural modeling
4

Continuing our architectural modeling

 
12:53
Detailing with spline modeling techniques
5

Detailing with spline modeling techniques

 
11:29
Creating a hexagonal tiled floor
6

Creating a hexagonal tiled floor

 
10:34
Designing a wooden floor
7

Designing a wooden floor

 
12:42
Adding chaos to our model
8

Adding chaos to our model

 
08:10
Modeling wooden beams
9

Modeling wooden beams

 
10:40
Unwrapping basics
10

Unwrapping basics

 
13:13
Utilizing quick detailing techniques
11

Utilizing quick detailing techniques

 
06:09
Using turbosmooth for modeling
12

Using turbosmooth for modeling

 
12:46
Continuing the log burner model
13

Continuing the log burner model

 
13:52
Finishing the log burner details
14

Finishing the log burner details

 
08:41
Unwrapping the log burner
15

Unwrapping the log burner

 
12:04
Creating circular holes
16

Creating circular holes

 
12:39
Exporting the sling chair
17

Exporting the sling chair

 
06:13
Reviewing Marvelous Designer 4
18

Reviewing Marvelous Designer 4

 
07:43
Creating the fabric for our sling chair
19

Creating the fabric for our sling chair

 
14:15
Importing the fabric to 3ds Max
20

Importing the fabric to 3ds Max

 
04:49
Creating tables for our scene
21

Creating tables for our scene

 
07:45
Starting our bed fabrics
22

Starting our bed fabrics

 
16:07
Folding fabrics with pins
23

Folding fabrics with pins

 
07:47
Simulating fabrics for our bed
24

Simulating fabrics for our bed

 
16:05
Finishing the pillows and creating cushions
25

Finishing the pillows and creating cushions

 
11:15
Cleaning up fabrics in 3ds Max
26

Cleaning up fabrics in 3ds Max

 
04:44
Modeling a pendant lamp
27

Modeling a pendant lamp

 
11:44
Creating assets with Debris Maker
28

Creating assets with Debris Maker

 
04:27
Modeling blinds in our scene
29

Modeling blinds in our scene

 
10:23
Designing a rattan basket
30

Designing a rattan basket

 
09:11
Creating props for our scene
31

Creating props for our scene

 
09:46
Utilizing the hair and fur modifier
32

Utilizing the hair and fur modifier

 
07:51
Lighting our scene using an HDRI map
33

Lighting our scene using an HDRI map

 
04:20
Creating our final scene
34

Creating our final scene

 
02:52