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Creating Organic Ice Growth Patterns in CINEMA 4D
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Released May 4, 2015
Joshua Smith

Guest Tutor

Joshua Smith
In this CINEMA 4D tutorial we'll learn how to create organic ice growth and ice crystal patterns in any shape.

We'll cover how to create basic growth patterns using Trapcode Particular, and then how to use those as texture maps within CINEMA 4D as well as generate Thinking Particles for our ice crystals.

By the end of this CINEMA 4D training you'll clearly understand the professional workflow of how to create organic ice growth patterns you can use in your own projects.
Introduction and project overview
1

Introduction and project overview

 
01:04
Creating our base ice growth pattern
2

Creating our base ice growth pattern

 
12:16
Creating our secondary ice growth detail
3

Creating our secondary ice growth detail

 
10:26
Refining detail in our final ice growth pattern
4

Refining detail in our final ice growth pattern

 
09:50
Applying our ice growth pattern as a texture map in CINEMA 4D
5

Applying our ice growth pattern as a texture map in CINEMA 4D

 
10:51
Basic lighting and creation of our frost texture
6

Basic lighting and creation of our frost texture

 
11:05
Finishing our frost texture
7

Finishing our frost texture

 
10:16
Using a texture map to generate thinking particles
8

Using a texture map to generate thinking particles

 
10:18
Using thinking particles to create our ice crystals
9

Using thinking particles to create our ice crystals

 
09:54
Controlling our crystals using thinking particles Xpresso nodes
10

Controlling our crystals using thinking particles Xpresso nodes

 
10:09
Applying dynamics to our ice crystals
11

Applying dynamics to our ice crystals

 
09:32
Baking our ice crystals
12

Baking our ice crystals

 
08:16
Texturing our crystals and setting our scene up to render
13

Texturing our crystals and setting our scene up to render

 
11:18
Animating our camera and rendering our scene
14

Animating our camera and rendering our scene

 
10:55
Compositing our renders and finishing our animation
15

Compositing our renders and finishing our animation

 
11:42