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Creating Game Interiors using MODO and Substance Designer
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Released Apr 13, 2015
Justin Walters

Guest Tutor

Justin Walters
In this MODO and Substance Designer tutorial we'll look at how to create game interiors using those two programs and Unreal Engine.

We'll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both.

Once our high poly meshes are complete we'll create low poly and game ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene.

Finally, we’ll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting.
Introduction and project overview
1

Introduction and project overview

 
00:59
Looking at modeling features in MODO
2

Looking at modeling features in MODO

 
07:46
Installing script packages for MODO
3

Installing script packages for MODO

 
04:56
Breaking down video game environment construction
4

Breaking down video game environment construction

 
05:17
Creating the interior shell geometry
5

Creating the interior shell geometry

 
10:26
Using floating geometry
6

Using floating geometry

 
11:49
Modeling tiling texture set
7

Modeling tiling texture set

 
10:50
Modeling tiling texture mesh
8

Modeling tiling texture mesh

 
11:41
Making subdivision meshes
9

Making subdivision meshes

 
04:31
Creating prop base
10

Creating prop base

 
11:01
Using topology tools
11

Using topology tools

 
10:58
Unwrapping the low poly prop
12

Unwrapping the low poly prop

 
06:52
Creating smoothing groups
13

Creating smoothing groups

 
05:22
Baking test normal maps
14

Baking test normal maps

 
07:43
Baking color ID maps
15

Baking color ID maps

 
10:39
Finalizing the interior shell design
16

Finalizing the interior shell design

 
11:12
Adding interest to the design
17

Adding interest to the design

 
08:45
Speeding up our lightmap UVs
18

Speeding up our lightmap UVs

 
09:54
Exporting geometry
19

Exporting geometry

 
07:32
Discussing PBR shaders
20

Discussing PBR shaders

 
10:36
Setting up Substance Designer project
21

Setting up Substance Designer project

 
03:56
Baking maps in Substance Designer
22

Baking maps in Substance Designer

 
06:00
Creating the final tiling texture
23

Creating the final tiling texture

 
11:44
Creating the final prop texture
24

Creating the final prop texture

 
08:51
Exporting content from Substance Designer to Unreal Engine
25

Exporting content from Substance Designer to Unreal Engine

 
04:28
Creating a scene in Unreal Engine
26

Creating a scene in Unreal Engine

 
10:31