Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Creating Rock Structures for Games in ZBrush and Unreal Engine
See Details
Released Mar 8, 2015
Clinton Crumpler

Guest Tutor

Clinton Crumpler
In this Unreal Engine tutorial we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results.

Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way.
Introduction and project overview
1

Introduction and project overview

 
01:12
Using references and understanding construction
2

Using references and understanding construction

 
07:00
Creating a base mesh
3

Creating a base mesh

 
03:19
Sculpting in ZBrush
4

Sculpting in ZBrush

 
08:06
Sculpting detail in ZBrush
5

Sculpting detail in ZBrush

 
03:34
Finalizing sculpt in ZBrush
6

Finalizing sculpt in ZBrush

 
05:06
Decimating and polishing in ZBrush
7

Decimating and polishing in ZBrush

 
08:24
Cleaning the decimated mesh
8

Cleaning the decimated mesh

 
05:53
Finalizing low poly mesh and UVs
9

Finalizing low poly mesh and UVs

 
11:11
Baking maps in xNormal
10

Baking maps in xNormal

 
05:31
Sculpting larger rocks in ZBrush
11

Sculpting larger rocks in ZBrush

 
10:24
Creating and combining larger structures in ZBrush
12

Creating and combining larger structures in ZBrush

 
03:59
Using nDo2 to make maps
13

Using nDo2 to make maps

 
08:15
Adding normal variation
14

Adding normal variation

 
06:31
Creating a tiling albedo
15

Creating a tiling albedo

 
03:05
Importing assets and textures into Unreal Engine
16

Importing assets and textures into Unreal Engine

 
06:38
Adding and controlling detail normals
17

Adding and controlling detail normals

 
09:03
Adding edge and color control
18

Adding edge and color control

 
12:18
Creating world based texture scaling
19

Creating world based texture scaling

 
12:14
Reviewing our rock structures
20

Reviewing our rock structures

 
04:13