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Modeling a Realistic Helicopter in LightWave 3D
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Released Jan 19, 2015
Phil Nolan

Guest Tutor

Phil Nolan
Throughout these LightWave 3D tutorials we'll be modeling a Bell 407 helicopter, which is popular for use with TV news programs, military reconnaissance, highway patrols, and other uses.

We'll start in Photoshop, preparing a blueprint drawing for use in LightWave. We'll then move into LightWave and once our background is set up, we'll model the helicopter using a variety of techniques including working with polygons and sub-divisional surfaces (Sub-Ds). We'll learn to handle hard surface modeling with Sub-Ds, including how to make sharp corners or soft, precise curves.

Finally we'll set up basic textures using images from Photoshop and UV maps made in LightWave.
Introduction and project overview
1

Introduction and project overview

 
00:50
Editing the reference images
2

Editing the reference images

 
05:13
Adding reference images to LightWave
3

Adding reference images to LightWave

 
04:41
Modeling the nose
4

Modeling the nose

 
11:12
Continuing the nose and windscreen
5

Continuing the nose and windscreen

 
10:19
Adding the door area and underbelly
6

Adding the door area and underbelly

 
11:43
Building the rear and upper sections
7

Building the rear and upper sections

 
13:12
Finishing the engine compartment
8

Finishing the engine compartment

 
11:36
Creating air intakes
9

Creating air intakes

 
07:01
Adding the tail boom
10

Adding the tail boom

 
10:49
Modeling the vertical stabilizer
11

Modeling the vertical stabilizer

 
10:02
Designing the tail rotor
12

Designing the tail rotor

 
10:43
Making landing skids
13

Making landing skids

 
10:26
Adding rear stabilizers to the tail boom
14

Adding rear stabilizers to the tail boom

 
10:02
Building the main rotor assembly
15

Building the main rotor assembly

 
13:08
Finishing the main rotor
16

Finishing the main rotor

 
12:31
Setting up the interior
17

Setting up the interior

 
11:23
Cutting panels into the fuselage
18

Cutting panels into the fuselage

 
09:20
Creating engine vents and door panels
19

Creating engine vents and door panels

 
12:36
Continuing with door shapes
20

Continuing with door shapes

 
12:33
Making windows in the doors
21

Making windows in the doors

 
12:08
Installing the windshield
22

Installing the windshield

 
07:11
Adding windows by the pilot's feet and head
23

Adding windows by the pilot's feet and head

 
11:45
Filling in gaps from the windows
24

Filling in gaps from the windows

 
07:51
Creating UV maps for texturing
25

Creating UV maps for texturing

 
10:53
Painting basic textures in Photoshop
26

Painting basic textures in Photoshop

 
11:53
Final texturing and small details
27

Final texturing and small details

 
11:07