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Introduction to Channels in NUKE
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Released Sep 30, 2009
  • NUKE
    NUKE
  • 56m 12s
  • 40,665 views
  • Project Files Included
Chris Glick

Pluralsight

Chris Glick
In this series of lessons we'll learn how to use the Channel system of NUKE. Channels are how NUKE stores image information through a Node Tree, and understanding this system is key to getting the most out of NUKE. We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of NUKE. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of NUKE. By bringing together all of our image information into channels, we can then access that information at any point in the node tree.
Introduction and project overview
1

Introduction and project overview

 
01:19
Overview of how the RGB Channels work in NUKE
2

Overview of how the RGB Channels work in NUKE

 
06:49
Alpha channel and copying channels
3

Alpha channel and copying channels

 
09:11
Adding and viewing new channels
4

Adding and viewing new channels

 
07:13
Color correcting with channels in NUKE
5

Color correcting with channels in NUKE

 
08:03
Combining render passes into channels: Copy node
6

Combining render passes into channels: Copy node

 
06:06
Combining render passes into channels: Shuffle Copy node
7

Combining render passes into channels: Shuffle Copy node

 
11:05
Writing a clean multi-channel EXR file
8

Writing a clean multi-channel EXR file

 
06:33