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Mesh Creation Concepts in ZBrush
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Released Nov 22, 2014
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial we'll look at creating and modifying primitive objects.

ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush.

We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets.

By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:58
Working with primitives
2

Working with primitives

 
06:13
Using Zspheres
3

Using Zspheres

 
07:54
Using the topology tools
4

Using the topology tools

 
06:20
Extracting geometry
5

Extracting geometry

 
05:35
Remeshing objects
6

Remeshing objects

 
05:29
Converting alphas to 3D geometry
7

Converting alphas to 3D geometry

 
03:08
Working with ShadowBox
8

Working with ShadowBox

 
05:19
Using curve-based brushes
9

Using curve-based brushes

 
04:40
Creating meshes from IMM brushes
10

Creating meshes from IMM brushes

 
03:59
Creating meshes using Morph Targets
11

Creating meshes using Morph Targets

 
07:38