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Referencing Nature for Unique Creature Creation in ZBrush
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Released Oct 9, 2014
Matthew Kean

Guest Tutor

Matthew Kean
Throughout these lessons we'll explore the principles of realistic creature creation using nature and real animals as our reference base. Each decision we make on our creature will reflect real world attributes, and take into account many characteristics of real animals and their unique functions.

We'll delve into a new way of thinking about creature concepts and sculpting, utilizing a host of advanced to moderately advanced techniques help our form along. In the end you’ll be able to process any creature you need to produce, even if you’ve has never attempted a creature before.

This tutorial does assume some knowledge of ZBrush, and human anatomy is present. This tutorial is also designed as a companion tutorial to whatever piece you’re currently working on, and can help not only push your designs further than you thought possible, but also introduce a new and professional way of thinking about creatures, animals and design.
Introduction and project overview
1

Introduction and project overview

 
00:52
Using reference of animal forms
2

Using reference of animal forms

 
07:29
Understanding skull anatomy
3

Understanding skull anatomy

 
12:28
Finishing blocking the skull
4

Finishing blocking the skull

 
13:42
Understanding torso anatomy
5

Understanding torso anatomy

 
11:42
Finishing blocking our torso
6

Finishing blocking our torso

 
09:45
Working on lower torso and blocking legs
7

Working on lower torso and blocking legs

 
11:22
Studying the rhino for our leg anatomy
8

Studying the rhino for our leg anatomy

 
16:12
Adjusting the torso of our creature
9

Adjusting the torso of our creature

 
11:03
Adjusting proportions
10

Adjusting proportions

 
11:20
Incorporating the head to the rest of the body
11

Incorporating the head to the rest of the body

 
09:22
Moving the head towards a finished look
12

Moving the head towards a finished look

 
08:04
Finalizing our torso muscle forms
13

Finalizing our torso muscle forms

 
09:47
Finalizing our hind muscle forms
14

Finalizing our hind muscle forms

 
11:01
Understanding silhouette and skin wrinkling
15

Understanding silhouette and skin wrinkling

 
11:07
Beginning our final detail pass
16

Beginning our final detail pass

 
10:56
Detailing large areas of skin
17

Detailing large areas of skin

 
10:44
Beginning our texture pass
18

Beginning our texture pass

 
10:54
Texturing using masks
19

Texturing using masks

 
11:42
Finalizing our textures
20

Finalizing our textures

 
11:28
Creating fur in ZBrush
21

Creating fur in ZBrush

 
11:31
Presentation and wrap up in Keyshot
22

Presentation and wrap up in Keyshot

 
12:34