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Designing a Fantasy Creature from Reality in ZBrush
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Released Dec 8, 2014
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial you’ll expand your knowledge and skillset with more than just sculpting tools and ideas. We'll base our starting point on a real life animal and design our custom creature from there.

We'll put ourselves on a "deadline" to present this concept to the film director for example, and our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result.

After fleshing things out we’ll discuss detailing, final rendering and post work in Photoshop. By the end of this ZBrush training you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point.
Introduction and project overview
1

Introduction and project overview

 
00:56
Developing ideas for our creature design
2

Developing ideas for our creature design

 
09:33
Creating a ZSphere base
3

Creating a ZSphere base

 
07:25
Blocking out the body anatomy
4

Blocking out the body anatomy

 
10:07
Continuing to block out the body
5

Continuing to block out the body

 
10:01
Completing our body blockout
6

Completing our body blockout

 
10:09
Sculpting the face
7

Sculpting the face

 
10:10
Refining our face design
8

Refining our face design

 
10:29
Utilizing thumbnail techniques for iterative design
9

Utilizing thumbnail techniques for iterative design

 
07:29
Adding teeth to our creature
10

Adding teeth to our creature

 
10:02
Creating wings for our creature
11

Creating wings for our creature

 
10:18
Sculpting the feet
12

Sculpting the feet

 
10:16
Designing a defense mechanism
13

Designing a defense mechanism

 
07:00
Perfecting our sculpt
14

Perfecting our sculpt

 
10:20
Improving the facial sculpt
15

Improving the facial sculpt

 
09:57
Adding facial details
16

Adding facial details

 
07:44
Applying skin detail techniques
17

Applying skin detail techniques

 
09:53
Setting up our KeyShot scene
18

Setting up our KeyShot scene

 
08:42
Implementing texture photobashing
19

Implementing texture photobashing

 
11:04
Continuing to add textures to our render
20

Continuing to add textures to our render

 
10:02
Finalizing our render
21

Finalizing our render

 
11:32