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Blend Shape-Based Facial Rigging in Maya
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Released Oct 30, 2014
Delano Athias

Pluralsight

Delano Athias
In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. We'll start by building a facial skeleton. We'll then cover time-saving binding and weight-painting techniques.

From there, we'll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way we'll learn how to attach objects to a deforming mesh, we'll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency.

By the end of this Maya training, you'll be equipped with the knowledge you need to set up your own facial rigs.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:52
Checking the model's topology and building core facial joints
2

Checking the model's topology and building core facial joints

 
11:35
Setting up joints for the nose, ears, and teeth
3

Setting up joints for the nose, ears, and teeth

 
09:29
Mirroring joints in Maya
4

Mirroring joints in Maya

 
04:42
Creating joints for the tongue
5

Creating joints for the tongue

 
06:45
Creating an alignment tool
6

Creating an alignment tool

 
07:02
Creating an alignment tool with Python
7

Creating an alignment tool with Python

 
06:39
Controlling the eyes
8

Controlling the eyes

 
05:57
Deforming the eyelids
9

Deforming the eyelids

 
07:04
Connecting the facial skeleton to the character's body and skinning the face
10

Connecting the facial skeleton to the character's body and skinning the face

 
06:05
Refining skin deformations
11

Refining skin deformations

 
11:28
Squashing and stretching the mouth
12

Squashing and stretching the mouth

 
09:11
Finishing our squash and stretch system for the mouth
13

Finishing our squash and stretch system for the mouth

 
10:09
Progress check: deformations
14

Progress check: deformations

 
06:08
Rigging the eyebrows
15

Rigging the eyebrows

 
06:30
Creating a system to drive the deformations of the eyebrows
16

Creating a system to drive the deformations of the eyebrows

 
06:08
Creating a system that will deform the eyebrow geometry
17

Creating a system that will deform the eyebrow geometry

 
06:13
Creating Blend Shapes for brow deformations
18

Creating Blend Shapes for brow deformations

 
09:22
Mirroring Blend Shapes
19

Mirroring Blend Shapes

 
06:22
Creating a Blend Shape-mirroring tool with Python
20

Creating a Blend Shape-mirroring tool with Python

 
09:27
Finishing the setup of our eyebrow targets
21

Finishing the setup of our eyebrow targets

 
02:21
Deforming the hair
22

Deforming the hair

 
07:15
A fast and effective way of simulating fleshy eyes
23

A fast and effective way of simulating fleshy eyes

 
07:28
A flexible neck rig
24

A flexible neck rig

 
06:59
Setting up a neck control
25

Setting up a neck control

 
04:47
Controlling the character's head
26

Controlling the character's head

 
04:23
Twisting the neck
27

Twisting the neck

 
08:15
Dynamically parenting the head control
28

Dynamically parenting the head control

 
04:22
Creating a jaw control
29

Creating a jaw control

 
04:41
Driving the brows
30

Driving the brows

 
05:42
Finishing our brow rig
31

Finishing our brow rig

 
05:06
Adding ear controls
32

Adding ear controls

 
05:07
Controlling the nose
33

Controlling the nose

 
05:30
Controlling the tongue
34

Controlling the tongue

 
08:26
Finishing our tongue controls
35

Finishing our tongue controls

 
03:41
Teeth controls
36

Teeth controls

 
07:25
Eye controls
37

Eye controls

 
07:47
Dynamically parenting the eye controls to follow the character's head
38

Dynamically parenting the eye controls to follow the character's head

 
02:43
Wrapping up our work on the eyelids
39

Wrapping up our work on the eyelids

 
06:54
Hair controls
40

Hair controls

 
07:44
Creating phonemes for facial animation
41

Creating phonemes for facial animation

 
08:18
Mirroring our phoneme and exploring other facial shapes
42

Mirroring our phoneme and exploring other facial shapes

 
05:05
Creating a facial GUI
43

Creating a facial GUI

 
07:38
Connecting our facial shapes to the GUI
44

Connecting our facial shapes to the GUI

 
06:34
Finalizing the rig
45

Finalizing the rig

 
04:55
Attaching objects to a deforming model
46

Attaching objects to a deforming model

 
05:34