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Character Development Techniques in ZBrush
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Released Sep 22, 2014
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be.

Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character.

We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:59
Modifying the facial proportions
2

Modifying the facial proportions

 
09:18
Refining the mouth
3

Refining the mouth

 
07:20
Refining the nose
4

Refining the nose

 
08:34
Refining the eyes
5

Refining the eyes

 
14:54
Refining the ears
6

Refining the ears

 
07:56
Refining the upper body
7

Refining the upper body

 
09:54
Adding mass to the hands
8

Adding mass to the hands

 
09:45
Detailing the hands
9

Detailing the hands

 
14:52
Extracting the clothes
10

Extracting the clothes

 
15:38
Refining the t-shirt
11

Refining the t-shirt

 
08:38
Realistically adding mass to the shirt
12

Realistically adding mass to the shirt

 
07:11
Blocking in the major folds
13

Blocking in the major folds

 
13:51
Refining the major folds
14

Refining the major folds

 
09:07
Adding memory folds
15

Adding memory folds

 
09:56
Adding a damage layer
16

Adding a damage layer

 
12:00
Adjusting the proportions of the pants
17

Adjusting the proportions of the pants

 
05:29
Adding the major folds of the pants
18

Adding the major folds of the pants

 
12:57
Refining the folds of the pants
19

Refining the folds of the pants

 
09:29
Creating the back pockets of the pants
20

Creating the back pockets of the pants

 
08:41
Creating the seams of the pants
21

Creating the seams of the pants

 
10:56
Extracting the boots
22

Extracting the boots

 
09:41
Retopologizing the boot
23

Retopologizing the boot

 
15:58
Shaping the boot to the foot
24

Shaping the boot to the foot

 
11:19
Creating the layered boot elements
25

Creating the layered boot elements

 
12:13
Creating the boot strap and buckle
26

Creating the boot strap and buckle

 
10:58
Finishing the boots
27

Finishing the boots

 
16:13
Bringing the pants, boots, and shirt together
28

Bringing the pants, boots, and shirt together

 
07:13
Blocking in the coat
29

Blocking in the coat

 
11:08
Creating the design of the coat
30

Creating the design of the coat

 
14:48
Finishing the coat
31

Finishing the coat

 
11:14
Creating the hood
32

Creating the hood

 
14:45
Creating the gloves
33

Creating the gloves

 
14:27
Adding pores and wrinkles to the face
34

Adding pores and wrinkles to the face

 
11:25
Adding low resolution hair
35

Adding low resolution hair

 
20:18