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Your First Day in ZBrush
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Released Sep 8, 2014
Justin Marshall

Pluralsight

Justin Marshall
When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial we'll do just that as we create a little creature from base geometry to finished painted sculpt.

We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures.

This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:03
Creating geometry from zspheres
2

Creating geometry from zspheres

 
09:02
Adding features with DynaMesh
3

Adding features with DynaMesh

 
09:00
Creating the final base mesh
4

Creating the final base mesh

 
05:36
Appending geometry
5

Appending geometry

 
06:29
Sculpting the character
6

Sculpting the character

 
10:46
Adding high-frequency skin detail
7

Adding high-frequency skin detail

 
08:18
Posing the character
8

Posing the character

 
04:17
Adding detail with layers
9

Adding detail with layers

 
04:50
Working with materials and lights
10

Working with materials and lights

 
07:23
Polypainting the character
11

Polypainting the character

 
10:05
Painting using Spotlight
12

Painting using Spotlight

 
07:28
Creating UVs
13

Creating UVs

 
08:12
Output options
14

Output options

 
05:08