Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each paid Digital-Tutors license. Please contact your account representative for any additional questions.
Simulating a Rocket Launch Sequence in 3ds Max and FumeFX
See Details
Released Aug 1, 2014
Vikrant Dalal

Guest Tutor

Vikrant Dalal
In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.

We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.

By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.
Introduction and project overview
1

Introduction and project overview

 
01:27
Determining primary and supporting elements
2

Determining primary and supporting elements

 
02:39
Setting up the background image
3

Setting up the background image

 
04:33
Positioning the camera and ground plane
4

Positioning the camera and ground plane

 
05:13
Creating the space shuttle
5

Creating the space shuttle

 
05:45
Modeling the space shuttle
6

Modeling the space shuttle

 
07:47
Understanding rocket and flag animation
7

Understanding rocket and flag animation

 
07:03
Simulating dust particles
8

Simulating dust particles

 
06:58
Setting up FumeFX
9

Setting up FumeFX

 
06:31
Creating particles for FumeFX
10

Creating particles for FumeFX

 
08:54
Rendering in FumeFX
11

Rendering in FumeFX

 
07:39
Rendering assets
12

Rendering assets

 
06:15
Finalizing the shot
13

Finalizing the shot

 
14:23