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Simulating a Rocket Launch Sequence in 3ds Max and FumeFX
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Released Aug 1, 2014
Vikrant Dalal

Guest Tutor

Vikrant Dalal
In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.

We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.

By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.
Introduction and project overview
1

Introduction and project overview

 
01:27
Determining primary and supporting elements
2

Determining primary and supporting elements

 
02:39
Setting up the background image
3

Setting up the background image

 
04:33
Positioning the camera and ground plane
4

Positioning the camera and ground plane

 
05:13
Creating the space shuttle
5

Creating the space shuttle

 
05:45
Modeling the space shuttle
6

Modeling the space shuttle

 
07:47
Understanding rocket and flag animation
7

Understanding rocket and flag animation

 
07:03
Simulating dust particles
8

Simulating dust particles

 
06:58
Setting up FumeFX
9

Setting up FumeFX

 
06:31
Creating particles for FumeFX
10

Creating particles for FumeFX

 
08:54
Rendering in FumeFX
11

Rendering in FumeFX

 
07:39
Rendering assets
12

Rendering assets

 
06:15
Finalizing the shot
13

Finalizing the shot

 
14:23