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Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD
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Released Jul 15, 2014
Andy Lefton

Guest Tutor

Andy Lefton
In this tutorial we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. We'll go through the many steps of setting up our ship to animate as it's being “hit” by a ballistics object. We'll then utilize TurbulenceFD to help us react to this “hit” with fire and smoke.

Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away. By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine.
Introduction and project overview
1

Introduction and project overview

 
01:23
Setting up our 3D scene for animating
2

Setting up our 3D scene for animating

 
11:50
Fine tuning our animation and movement
3

Fine tuning our animation and movement

 
10:00
Implementing our TFD container and building in rigid body dynamics
4

Implementing our TFD container and building in rigid body dynamics

 
09:46
Building out additional debris via dynamics and TFD emitter
5

Building out additional debris via dynamics and TFD emitter

 
11:51
Refining our TFD attributes
6

Refining our TFD attributes

 
10:14
Implementing secondary dynamics
7

Implementing secondary dynamics

 
11:10
Setting up our camera for the action shot
8

Setting up our camera for the action shot

 
07:05
Adding the ground plane with texture and 3D lights for data export
9

Adding the ground plane with texture and 3D lights for data export

 
13:19
Setting up our render passes and import for After Effects
10

Setting up our render passes and import for After Effects

 
19:04
Compositing our shot
11

Compositing our shot

 
07:35
Adding atmosphere effects
12

Adding atmosphere effects

 
09:13
Blending, color correcting, and final output
13

Blending, color correcting, and final output

 
05:14